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Shows how to do cylindrical mapping using the tire treads of a school bus as an example.
1. See rodger_r's suggestion for another way of doing this. I have not yet tried it.
The method I used is probably a little better in cases like mine where you have multiple object (e.g. tires) to map at once.
2. Around 0:30, I said the first approach was to drag the image on top of the tires. Specifically, it was dragged on top of the "Tire Treads" group.
3. The URL for the tire tread texture is:
It is by Michael Welch.
4. Around 3:15, I could have been slightly more efficient by moving both front tires in the Z direction at the same time. Similarly with the rear tires beginning around 3:52.
5. Around 6:09, I select points that are not the treads, hit the period, then hit "H" and "H". This worked fine, but I could instead have selected the "tire tread" group I already had and hit "H" and "H".
6. Around 10:50, it didn't render at first because of the bug xtaz recently reported with rendering in the live view under Windows Vista + Windows 7.
7. At the end around 11:40, I was looking for the property and didn't find it. Just select the model, in the model's Properties window open up "User Properties", and select the property, right-click, and delete.
Here's another thread on texturing a tire:
Here's a thread where MMZ_TimeLord creates geometry for tire treads. Yves has a great description of the difference between bump and