Jump to content


Photo
* * * * * 2 votes

Realistic 5 point Studio lighting video turotial


This topic has been archived. This means that you cannot reply to this topic.
41 replies to this topic

#1 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 13 August 2011 - 08:15 PM

This tutorial explains lighting in depth.

Its extremely long but stick with it because it gets more informative as it goes on.

The tutorial has instructions on how to instal this updated default chor.

Attached File  Default_Chor.cho   1.3MB   283 downloads

Attached File  Realistic_Lighting_P1.mov   58.14MB   220 downloads

Attached File  Realistic_Lighting_P2.mov   56.76MB   146 downloads

Attached File  Realistic_Lighting_P3.mov   76.15MB   161 downloads

This version of the tutorial has poor audio quality. I will upload another version that has clear audio soon.

Vid tutorial chapter list



1. examples of the the new default chor lighting scheme
2. how to instal the updated default chor ino am
3. breif intro to the tecknocrane. for an in depth tecknocrane tutorial watch this. http://www.hash.com/...showtopic=37208
isolating each light to see its effects.
4. rim light
5. key light
6. kicker light
7. the fill light aka global illumination and ambiant occlusion
8. back ground light
9. shadows
10. Why Kleig lights?
11. Shadow property settings and why.
12. intensity and falloff
13. cone angle
14. temperature or color of light
15. where to put your subject
16. tinkering with the key light.
17. more dramatic lighting techniques.
18. wrap up with thumb.
19. intentional imperfections

If the audio is too hard for you to listen too I will up load a beter version in a day or 2.

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#2 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 13 August 2011 - 08:24 PM

That sounds useful! I shall take a look!

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#3 largento

largento

    Animated Puppet Parodist

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3643 posts

Posted 14 August 2011 - 07:28 AM

There's some great info in these videos, Jason. Thanks! As someone who isn't interested in realistic lighting, it's still valuable to understand what the settings are trying to simulate. Great stuff here! One thing that I immediately noticed is that the lighting setup is opposite from what we Westerners traditionally think of as lighting in art. As a default, we think of the light source coming from the upper left of the image and shadows falling to the lower right. I would think it would be the same in film. Our eyes go to the light first and kind of ignore the shadow. I can certainly think of exceptions where you would want to draw attention away from the left side of the screen, but I wouldn't want that as a default. In doing a comic, I want everything to read from left to right, top to bottom. If I've got a character holding a playing card in each hand, I'm going to know that the viewer/reader will focus on the left card before looking at the right card.

#4 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 14 August 2011 - 09:42 AM

Thats interesting about the key light on the left or right. Out of all the training I have ever been given from DP's I have never heard that having the light start on the left. But what you said does make sense. There is an unrelated rule that the boom with the shot gun mic always goes on the opposite side of the key light to avoid the booms shadow. There is also a rule that the key should be motivate either by nature like the sun coming in through a window or a practical lamp on the set. In other words you dont generally want to conflict with this because subconsciously the brain finds fault with it. With that said when the key is not motivated by nature or buy an on set practical, I think having the key on the left may be a wise choice. I just googled the term modeling pics and found these random images. im sure its possible some of these have been flipped but I think it proves there is no standard. If anyone knows the definitive answer to a if a portraits key light should be on the left or right please chime in with the supporting evidence. Anyone request the default chor setup for left key and I will make a new one for us.

Attached Thumbnails

  • swayze_portrait_v2.jpeg
  • rihanna_modeling_2567.jpeg
  • Jodie_Marsh_Turns_from_Glamour_Modeling_to_Body_Building_21.jpeg
  • Heidi_Klum_Modeling_Lingerie_1_1024x768.jpeg
  • article_1188329_05186D10000005DC_947_468x5861.jpeg
  • 41eqCsn71hL.jpeg
  • 51377.jpeg
  • caitlin_upton_modeling1211762877.jpeg
  • male_model.jpeg

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#5 Fuchur

Fuchur

    PatchWorker

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4967 posts

Posted 14 August 2011 - 11:06 AM

I'd say there is no standard too... it depends where the image needs to be used (for example for reading, for advertisement, video, etc.) or if the model looks better from one side than the other... (Show yourself from "the best side"). Anyway: I like the look of your 5 point-lightening quite much. Even without AO it still looks very nice and the rendertimes will be down for those with slower computers... (of course AO does give another nice touch to the image so). Thanks for the default-chor! Together with the camera-rig (I think you developed that one a few month ago, right?) it makes a nice startingpoint, so it is of course much more complicated for beginners. See you *Fuchur*
"I know, that I don't know."
See my projects, tutorials, reviews and join the German Animation:Master-Community at
www.PatchWork3d.de

Name: Gerald Zum Gahr, alias Fuchur
What stands "Fuchur" for?

Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr

Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d

You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions

"R M B" stands for "Right Mouse Button"!

#6 largento

largento

    Animated Puppet Parodist

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3643 posts

Posted 14 August 2011 - 11:29 AM

Having the keylight come from the main source of light sounds correct when striving for realism.

My thinking is that for story-telling, elements as important as the main light source should be positioned for a reason.

A quick check across the web, finds this stub on Wikipedia:

Top-left lighting is an artistic convention in which illustrations are produced so that the light appears to come from the top left of the picture. Most people prefer lighting from the left when resolving a convex-concave ambiguity, and this preference is stronger for right-handed people. This is reflected in Roman mosaics and in Renaissance, baroque and impressionist art. In cartography, the predominant custom of placing the shadow on the right-hand side of hill profiles was established during the 15th century. Computer interfaces tend to use top left lighting as well, although this trend has gradually shifted more towards light coming straight from the top.


And this excerpt from "Universal Principles of Design":

Interestingly, there is evidence that objects look most natural and are preferred when lit from the top left, rather than from directly above. This efect is stronger for right-handed people than left-handed people, and is a common technique of artists and graphic designers. For example, in a survey of over two hundred paintings taken from the Louvre, the Prado and the Norton Simon Museums, more than 75% were lit from the top-left. Top-left lighting is also commonly used in the design of icons and controls in computer software interfaces.


One reason to counter top-left lighting is that it does feel comfortable and natural, so lighting from the right can seem uncomfortable or striking. It's a subtle effect (like moving from left to right on screen feels natural and moving right to left feels against the grain), but can psychologically influence the viewer.

Photography is different from illustration, of course. Lighting isn't always controlled and an object might look more interesting when lit from another angle.

Since I'm not attempting reality, I prefer to save other lighting choices for dramatic effect or when I want to call attention to it.

#7 Paul Forwood

Paul Forwood

    Somewhere in the blue-green range of the spectrum

  • Hash Fellow (Hon)
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4939 posts

Posted 14 August 2011 - 11:42 AM

Great tutorials! Very illuminating. :) Thanks!
Fishin' Music video CURRENTLY ON HOLD...again!

#8 itsjustme

itsjustme

    David Simmons......me.

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5448 posts

Posted 14 August 2011 - 11:58 AM

Great stuff, Jason!

#9 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 14 August 2011 - 12:08 PM

The time I find light direction confusing is when I'm looking at satellite photos of the moon. The craters always look inside out to me. I have to turn my head until i find an angle where the light direction looks right and the craters look rightside-in.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#10 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 14 August 2011 - 01:35 PM

Hey Robert

when you look at the batman chest plate / symbol do you see teeth or a bat?

Largento

I am Left handed. lol that explains why I have always favored keying the right side. Just like your research described. I agree with you lighting needs to be motivated. That said I actually like your lighting style. I just am not interested in that toy story look that AM and your art excels at. My personal preference is photo realism.

Thanks for the compliments folks.

I know the tutorial could shave off a half hour and be more concise but hey.

If you want to learn more about the technocrane watch this http://www.hash.com/...showtopic=37208

Its really a very powerful tool.

David and Mark did all the heavy lifting on the programing of the technokrane. I think I was just a catalyst. We used Matt's wide angle lens to get real worl lens distortion. Roger did you work on it at all?

Anyone interested in helping to program / create a shaky cam? You know the whole law and order look. Its actualy not easy to do. human being don't randomly morve the camera like a random expression. when studied we move the camera in a triangle or circle around the subject. I will post some tutorials on the subject. We also often over shoot zooms so the correction needs to be in the shaky cam when ever we zoom in or out. focusing wether automatic or manual often takes a moment to catch up after a fast zoom. So an additional effect and or pose slider would be the out of focus in focus response to a xoom

In my fantasy there would be poss sliders that increase and decrease the shakiness. And pose sliders that correct when focusing.

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#11 largento

largento

    Animated Puppet Parodist

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3643 posts

Posted 14 August 2011 - 01:46 PM

I am Left handed. lol that explains why I have always favored keying the right side. Just like your research described. I agree with you lighting needs to be motivated. That said I actually like your lighting style. I just am not interested in that toy story look that AM and your art excels at. My personal preference is photo realism.


In the end, there is always subjectivity to art, but considering only 8-15% of the world's population are left-handed, it does make sense to light for the 85-92% of your audience. :-)

That said, this set-up along with your video tutorials gives everyone the tools they need to get the look they like.

#12 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 14 August 2011 - 02:17 PM

If any of the geniuses who programed the tecknocrane want to update it to version F I would love to add titles to the focal length aka zoom that relate to primes. In film we often use primes. below is a chart which shoes the focal length of standard commonly used primes. compactprimesl.jpeg

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#13 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 14 August 2011 - 02:36 PM

The shakycam could be done by aiming the camera at a nul traversing a small loopy path. An action could make the null do that and so it could be reused as much as needed.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#14 largento

largento

    Animated Puppet Parodist

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3643 posts

Posted 14 August 2011 - 02:48 PM

Robert, could that be done with realtime input? Isn't there a way to use your mouse to record realtime movements?

#15 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6782 posts

Posted 14 August 2011 - 07:28 PM

I'd say there is no standard


Favoring the right has been a standard practice since ancient times where the favored position with respect to the noble of a house was reserved for guests of honor. Where this gets confusing is where the audience's perspective appears to place the favored position to the left and many an embarrassing moment (and opportunity) has been created when someone carelessly set the scene wrong.

This practice can be seen throughout the world in protocol matters; placement of flags, order people enter and exit cars (due to seating arrangement), etc. and is so absorbed into our language that most never stop to consider it. We may be 'right or wrong' or have certain legal rights, undergo rites of passage, or get left behind.

Placement of people and objects may be one of the original standards all others deviate from.

In modern photography a primary rule of thumb is simply to find the best lighting for the given subject. An actress might have had her hair done in such a way that right-side lighting would be wrong or they might have a favorite pose or be self conscious of a percieved blemish or deformity, "This is my good side." In these cases, negotiation begins and taste and subjectivity can easily trump protocol (i.e. the customer is always right even when they are wrong).

Jason,
I haven't had a chance to look at your videos yet but am looking forward to it.
Lighting is such an important element in any scene I'm glad to see you tackling it here on our behalf.
A good idea is a seed, not a solution
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#16 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 14 August 2011 - 08:08 PM

Robert, could that be done with realtime input? Isn't there a way to use your mouse to record realtime movements?


Here's a quick try just using the realtime camera mouse controls....

Attached File  shake.mov   397.63KB   90 downloads



It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#17 Shelton

Shelton

    Steve Shelton

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2328 posts

Posted 14 August 2011 - 08:16 PM

Nice tutorials Jason On another note, in the chor your objects such as the lights are in different colors. All of my objects are yellow is there a setting that chages that in the chor? Steve
In Production (somewhat of a production) "Cupid's Sick Day"

#18 largento

largento

    Animated Puppet Parodist

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3643 posts

Posted 14 August 2011 - 08:39 PM

I guess I'm mistaken about A:M being able to record mouse movements. For some reason, I have a memory of seeing a video of moving a ball around with the mouse and being able to record that movement. I thought for sure it was A:M. Then I thought maybe it was something in Flash, but don't see it there, either. (Might have been in an older version of Flash.) Only thing I can find is Motion Sketch in AE.

This plug-in isn't for A:M, but would be the answer. The example videos are impressive.

[EDIT] I guess A:M can do realtime mouse movements. :-)

#19 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 14 August 2011 - 09:29 PM

Nice tutorials Jason

On another note, in the chor your objects such as the lights are in different colors. All of my objects are yellow is there a setting that chages that in the chor?

Steve


I don't understand can you post a screen grab?

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#20 itsjustme

itsjustme

    David Simmons......me.

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5448 posts

Posted 14 August 2011 - 11:21 PM

My thinking is that you could use Zign Track to make an Action for the shaky cam motion. If you shoot some hand-held video trying to keep a dot centered, you could then use that motion as an exported Action applied to the camera in A:M. It would be more natural looking, you could shoot a really long Action so that it wouldn't have to loop and you could increase or decrease the amount of shake using a Pose combined with an Expression. That would get the basic hand-held feel that could be added to the camera movement. You might even consider adding some motion from the hips of either a motion capture or hand animated character walk along with the hand-held shake Action. The lag in focus and overshoot of the subject would probably look best if done by hand. It could be automated, but I don't think it would do as good of a job that way.

#21 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 15 August 2011 - 12:40 AM

My thinking is that you could use Zign Track to make an Action for the shaky cam motion. If you shoot some hand-held video trying to keep a dot centered, you could then use that motion as an exported Action applied to the camera in A:M. It would be more natural looking, you could shoot a really long Action so that it wouldn't have to loop and you could increase or decrease the amount of shake using a Pose combined with an Expression. That would get the basic hand-held feel that could be added to the camera movement. You might even consider adding some motion from the hips of either a motion capture or hand animated character walk along with the hand-held shake Action.

The lag in focus and overshoot of the subject would probably look best if done by hand. It could be automated, but I don't think it would do as good of a job that way.



I think your right. And I think im just the guy to do it. Below are stuff I have done in the passed that are related to this discussion.

Attached File  For_My_Demo.mov   13.74MB   64 downloads
Attached File  JH_CG__V3_email.mov   6MB   65 downloads
Attached File  Synth_eyes_and_AE_CS5_Roto_email.mov   9.26MB   67 downloads

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#22 Meowx

Meowx

    beware of lions

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 402 posts

Posted 15 August 2011 - 05:21 AM

Fantastic default chor setup, thanks a ton! I had no idea you could change it. I went ahead and tweaked a few things, here's my version: 1) Got rid of extra characters. 2) Got rid of dialog boxes. 3) Set SimCloth default tolerance to 0.3 (something I've always wanted in my default chor!). 4) Got rid of 'kicker' folder. Attached File  Default_Chor.cho   223.52KB   65 downloads Thanks again!!

#23 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 15 August 2011 - 06:10 AM

Fantastic default chor setup, thanks a ton! I had no idea you could change it.

I went ahead and tweaked a few things, here's my version:

1) Got rid of extra characters.
2) Got rid of dialog boxes.
3) Set SimCloth default tolerance to 0.3 (something I've always wanted in my default chor!).
4) Got rid of 'kicker' folder.

Attached File  Default_Chor.cho   223.52KB   65 downloads

Thanks again!!



When you say "2) Got rid of dialog boxes." are you talking about the missing text file for newton dynamics that it asks you for?

Cool im glad I could help. I was thinking of getting rid of the characters too but I kind of like the reference of where the light is hitting as a jumping off point. And its just as easy to turn them off or delete them. Im my fantasy I see this lighting scheme as "my" common point of reference for all future models.
I was reading how on the first 2 transformers aka crapformers movies that they had no common point of reference for lighting. It resulted in all the different people working on decals and materials having to constantly re work there materials on the model when different models were put into different chores together.
What I like about this chore is that even if you use SSS and or AO the change is minor. Yes it gets darker with those features on but imo not drastically. so if people working together used this chore to decal / surface / skin / or what ever people are calling it, all the models will work well together with minor adjustments.

In the 3rd movie they got wise and started doing this vs everyone just doing there own thing which caused countless hours of reworking the models surfaces.

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#24 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 15 August 2011 - 06:55 AM

Shaky cam tutorial This talks about doing it in post only because its a composite between live action and cg. In my example of the cg birds and man with a shaky camera a few threads above, I was shaking the amera a lot. This was intentional to test my skills using syntheyes tracking software. If I was doing a composite of live action and cg I would try to limit camera shake as this tutorial describes. For cg I dont recommend doing camera shake in post because of the the resolution loss when you have to zoom and because of the lack of parallax. Attached File  Shaky_cam.mov   10.02MB   76 downloads

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#25 Darkwing

Darkwing

    "In danger of getting things done"

  • A:M User
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2627 posts

Posted 15 August 2011 - 10:45 AM

I have a simple skakey cam in the contributors cue I do believe. It worked pretty good for me, though I still prefer to do any skakey cam in post

http://www.hash.com/...t...8&hl=shakey

#26 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 15 August 2011 - 07:48 PM

Interesting lighting video tutorial

http://www.youtube.c...player_embedded


Funny they put the key on the right. They must be left handed lol

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#27 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 15 August 2011 - 08:14 PM

Lighting chart. Lighting_chart.png

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#28 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 15 August 2011 - 08:25 PM

for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor. Does anyone know the best most efficient way to accomplish this? Should I make a pose with a slider that reconfigures the lights and there settings? Should I just make key frames in a chor and the user can delete the keys for the setup they dont want? I am leaning twords pose but not sure how to best go about it.

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#29 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 16 August 2011 - 05:14 AM

Robert, could that be done with realtime input? Isn't there a way to use your mouse to record realtime movements?


Here's a quick try just using the realtime camera mouse controls....

Attached File  shake.mov   397.63KB   90 downloads



It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer.



how did you achieve this robert? the real time record?

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#30 thefreshestever

thefreshestever

    Prolific

  • Film
  • PipPipPipPipPipPipPip
  • 830 posts

Posted 16 August 2011 - 09:48 AM

thatīs really cool, thanks a lot!!! the default chor always bothered me. but i somehow changing the default chor doesnīt work on my computer. iīve downloaded the file, replaced it in my a:m folder, and then when i open a new chor thereīs just one bulb light in it. iīve tried making my own default chor, but then the same thing happens. both with v16 and v15. iīm on a mac, someone else got this problem???

#31 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 16 August 2011 - 11:42 AM

thatīs really cool, thanks a lot!!! the default chor always bothered me.

but i somehow changing the default chor doesnīt work on my computer. iīve downloaded the file, replaced it in my a:m folder, and then when i open a new chor thereīs just one bulb light in it. iīve tried making my own default chor, but then the same thing happens. both with v16 and v15. iīm on a mac, someone else got this problem???



I have the solution. That same thing happened to me. Now what did I do to fix it?

hmm it will come to me. yes now I remember. Download the full data set from this link.

http://www.hash.com/...b/misc/Data.zip

after you unzip this needs to go into the hash folder. Remember AM at least on the pc can be installed in 2 distinctly different places because of 64 and 32bit

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#32 thefreshestever

thefreshestever

    Prolific

  • Film
  • PipPipPipPipPipPipPip
  • 830 posts

Posted 16 August 2011 - 01:47 PM

perfect! many thanks :)

#33 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 17 August 2011 - 02:07 AM

for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor.

Does anyone know the best most efficient way to accomplish this?

Should I make a pose with a slider that reconfigures the lights and there settings?

Should I just make key frames in a chor and the user can delete the keys for the setup they dont want?

I am leaning twords pose but not sure how to best go about it.



Any ideas Robert?

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#34 markw

markw

  • *A:M User*
  • PipPipPipPipPipPipPip
  • 632 posts

Posted 17 August 2011 - 02:27 AM

thatīs really cool, thanks a lot!!! the default chor always bothered me.

but i somehow changing the default chor doesnīt work on my computer. iīve downloaded the file, replaced it in my a:m folder, and then when i open a new chor thereīs just one bulb light in it. iīve tried making my own default chor, but then the same thing happens. both with v16 and v15. iīm on a mac, someone else got this problem???

I'm on a Mac too and noticed the thing with only having one light and a standard camera after installing Jason's new chore.
To fix it all I did was change the file name by replacing the underscore in the middle of his new file with a space so it matched exactly the original chor file name.
The file name on a Mac should be;
Default Chor.cho
On a Mac? Not used Netrender before?
Then have a read of this...

#35 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 17 August 2011 - 05:42 AM

for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor.

Does anyone know the best most efficient way to accomplish this?


Is that for a tutorial? Don't automate it, make them do it.

If you are wanting to make a gadget for people to use, I'd put all the lights in one model and then you can set them at various positions for certain values of a pose slider.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#36 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 17 August 2011 - 05:45 AM

Robert, could that be done with realtime input? Isn't there a way to use your mouse to record realtime movements?


Here's a quick try just using the realtime camera mouse controls....

Attached File  shake.mov   397.63KB   90 downloads



It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer.



how did you achieve this robert? the real time record?


Yes. I hit the play button, hit T, and held down the shift key while I moved the mouse.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#37 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 17 August 2011 - 05:52 AM

for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor.

Does anyone know the best most efficient way to accomplish this?


Is that for a tutorial? Don't automate it, make them do it.

If you are wanting to make a gadget for people to use, I'd put all the lights in one model and then you can set them at various positions for certain values of a pose slider.

ok thanks thats what I needed. There are no negative ramifications to this approach? Does this mean lights can not be further adjusted in the chor and will always need to go back to the model for adjustment? If thats the case it could be difficult to like something because you cant see the models in the chore you want to light while adjusting the lights in a model window right?

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#38 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 17 August 2011 - 06:02 AM

An alternative would be to make a separate model for each light scheme then you drop the one in the chor that you want to use. The lights would all be accessible like bones in the chor.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#39 jason1025

jason1025

    Bum

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1869 posts

Posted 17 August 2011 - 06:08 AM

An alternative would be to make a separate model for each light scheme then you drop the one in the chor that you want to use. The lights would all be accessible like bones in the chor.


thanks

Unless anyone has any suggestions I think I will go with that for the default chore.

Free tuts

http://www.hash.com/...t=0#entry319614


I have hours and hours of organized free Video tutorials on Data DVD. Because Storage and bandwidth are an issue its difficult to give these for free as they not only cost me money I can not pay for delivery and the time it takes to burn them for you. I will send you all the free organized video tutorials regarding AM I have. The link below will help you get the ball rolling.

http://amzn.com/w/1U5OSC58ULT9Q



Best regards
Jason Hampton
jasonhampton.us
jason@jasonhampton.us


#40 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23617 posts

Posted 17 August 2011 - 02:45 PM

I dont' know if a "chor" will save such models in it...? You'll find out. If you're going to make a default chor, set the Ground to Cast Shadows ON, to avoid single thickness patches not casting a shadow.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#41 Zaryin

Zaryin

    Savant of Nothing

  • Craftsman/Mentor
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2680 posts

Posted 11 September 2011 - 10:57 AM

Great tutorials, Jason.
I think, therefore I am -- I think

#42 thejobe

thejobe

    Master Prop maker

  • Craftsman/Mentor
  • PipPipPipPipPipPipPip
  • 1072 posts

Posted 07 April 2012 - 11:52 AM

very nice and informative
my YouTube channel if your bored
need help with something? maybe i can help! Ask thejobe!
or you can ask for help on the forums here
I am also on Skype as thejobe100 if you want to do a chat session.