I couldn't find an answer in this thread, why are we using jpgs rather than TGAs? TGAs introduce less noise in video compression (lossless) and have an alpha channel allowing for compositing.
JPGS because they're going to send them to me and it has to be feasible for them to upload and for me to down load.
JPGs because the visible difference is negligible.
JPGs because the final compression on Youtube or DVD will far surpass any damage that JPG will do.
JPGS because the plan is to render the scene without need for further compositing. (I'm going to composite everyone's background, character and shadow pass? Nope)
The set is static, if you render the characters separately and composite over a single background frame,
What are the chances of everyone getting that right? A character pass and a shadow pass.
Besides, the set has to be there for the AO to work on the characters. The objects in the set are what "occludes" the "ambient" light.
The hedge and sky are front projected already. Render time for their imagery is minimal.
it will abate a lot of the render time issues.
The ground plane has to be there to there to catch shadows (and cast occlusion) even if you were going to render the characters separately to composite on an image later. Total render time would not be significantly different.
For most users, total frustration time would be hugely larger, particularly since most will not be able to test out any compositing.
Am I missing something?
Those would be the items.
But glad to see you back Bruce! I expect to see a fabulous entry from you. (Without any pee, of course)