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#501 itsjustme

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Posted 18 June 2011 - 04:29 PM

Looks great, Paul!

#502 Shelton

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Posted 18 June 2011 - 06:26 PM

Paul Love it. I have always loved your characters. You have a wonderful style
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#503 largento

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Posted 18 June 2011 - 06:51 PM

Cool, Paul! Is his dangling hair rigged with dynamics?

#504 Paul Forwood

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Posted 19 June 2011 - 04:32 AM

Robert,David, Steve and Mark, thanks! Yes the hair strand uses a short dynamic chain.
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#505 Paul Forwood

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Posted 26 June 2011 - 12:05 PM

Still ironing out some issues with my simple rig. Haven't been able to get anything out of the Dir X exporter that is useful in Unity yet. I may try a geometry rig without any hierarchy for that. This is just some more playing around: Shifter_A00.jpg Attached File  LiftAndWalkAway02.mov   1.42MB   127 downloads
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#506 MJL

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Posted 27 June 2011 - 06:53 AM

You, sir, are a talented man in every aspect of animation. :clap:
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#507 itsjustme

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Posted 27 June 2011 - 09:56 AM

Fun test, Paul!

#508 Paul Forwood

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Posted 30 June 2011 - 08:15 AM

Thanks, Myron and David! :) Just testing Bobby's 'Gif from Gimp' process: ShamusA_WalkCropped.gif Pretty fast and economical so far.
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#509 Paul Forwood

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Posted 01 July 2011 - 12:13 PM

I'm getting a lot of different characters out of this model, something that I have been aiming at for a long time. WithStick.jpg Attached File  OldShamusE_WalkWithStick_A00i.mov   786.51KB   80 downloads
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#510 mtpeak2

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Posted 01 July 2011 - 01:21 PM

Nice models, Paul!
2008 Rig updated 04/20/2011

#511 Paul Forwood

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Posted 01 July 2011 - 04:28 PM

Thanks, Mark! At a better speed and with some proxy objects for background: WithStick2.jpg Attached File  WalkStick360_A02a.mov   2.27MB   73 downloads I'll fix the stick penetrating the ground.
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#512 mtpeak2

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Posted 01 July 2011 - 04:32 PM

It looks like he's lifting the cane too high and I would keep it more vertical (less rotation).
2008 Rig updated 04/20/2011

#513 Paul Forwood

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Posted 02 July 2011 - 04:29 PM

It looks like he's lifting the cane too high and I would keep it more vertical (less rotation).


Yes, it needs some tweaking.
I have started work on a companion. Still rough. She will have shaggy Fur eventually.
DogA00.jpg
Attached File  WalkStick360_A02e.mov   2.78MB   82 downloads
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#514 TheSpleen

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Posted 02 July 2011 - 05:13 PM

Wonderful work
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#515 Paul Forwood

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Posted 03 July 2011 - 08:30 AM

Thanks, Gene! :) The shaggy fur isn't cutting it yet so I might go back to sculpted hair. We'll see. DogA01.jpg
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#516 mtpeak2

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Posted 03 July 2011 - 08:47 AM

I don't know Paul, I think with some tweaking it could look pretty good.
2008 Rig updated 04/20/2011

#517 Paul Forwood

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Posted 03 July 2011 - 09:31 AM

Thanks, Mark. I will persevere. :) DogA02.jpg Any ideas on why the dynamic ears render like this: DogA03.jpg Attached File  WalkStick360_A02j.mov   2.71MB   66 downloads This was 3 passes and the ears animate correctly in the Choreography window but when rendered they look static and have this ghost image. Perhaps it is a result of motion blur but there doesn't appear to be any motion at all. The dynamics on the tail don't seem to be affected.
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#518 Paul Forwood

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Posted 03 July 2011 - 02:39 PM

The ghosting was rectified by baking the dynamics before rendering. :) DogA04.jpg Attached File  DogWalk01_baked.mov   230.95KB   73 downloads DogAndMan_A00.jpg Still working on the rigging and then I'll tweak the model and texture map.
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#519 itsjustme

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Posted 03 July 2011 - 05:06 PM

Looks great so far, Paul!

#520 John Bigboote

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Posted 03 July 2011 - 05:57 PM

I'm digging the 360-scenario you have them in!

#521 steve392

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Posted 04 July 2011 - 09:53 AM

Them charectors are looking great Paul and the suroundings and clothing siuts them very well ,very nice work
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#522 Shelton

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Posted 04 July 2011 - 10:09 AM

Steve is correct Paul. Nice looking. Good to see you back Steve Steve
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#523 Paul Forwood

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Posted 04 July 2011 - 11:30 AM

Thanks, David, Matt, Steve and Steve! DogAndMan_A01.jpg
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#524 Shelton

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Posted 13 August 2011 - 08:56 AM

Paul did you get my email? Steve
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#525 Paul Forwood

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Posted 13 August 2011 - 10:15 AM

Hi, Steve.
No, I haven't received an email from you.
Edit:
Okay. Your email arrived this morning. I will get back to you later today.
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#526 Paul Forwood

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Posted 16 August 2011 - 06:55 PM

Reusable characters. Sometimes just a little bit of tweaking and remodelling can get you a new, rigged character faster than starting all over again. This one is in transition: JSBuild_A00.jpg Attached File  JSBuild_A00.mov   1.64MB   71 downloads
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#527 Shelton

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Posted 17 August 2011 - 07:11 AM

Love your style! Steve
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#528 kwhitaker

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Posted 17 August 2011 - 01:02 PM

I really enjoy your work Paul, cool expression's and interesting models. Such nice work. :) And I really like your dog walking.
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#529 Paul Forwood

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Posted 17 August 2011 - 04:15 PM

Thanks, Steve and Kat. Much appreciated! :) I'm loving watching both of your projects come together.
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#530 Zaryin

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Posted 20 August 2011 - 07:59 AM

Paul, your models are fantastic.
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#531 Paul Forwood

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Posted 20 August 2011 - 08:52 AM

Thank you, Jeff! :) Very kind of you.
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#532 TheSpleen

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Posted 21 August 2011 - 10:42 AM

awesome to say the least
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#533 Paul Forwood

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Posted 22 August 2011 - 12:05 PM

Thanks, Gene! :) JSBuild_face01k.gif
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#534 robcat2075

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Posted 22 August 2011 - 01:04 PM


I like that gif!

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#535 Paul Forwood

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Posted 22 August 2011 - 10:45 PM

Thanks, Robert. I swapped it for a slower version.
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#536 Paul Forwood

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Posted 23 August 2011 - 12:32 PM

Starting to rig the mouth. Just the lower lip, mouth corners and jaw at the moment. JSBuild_face01m.gif
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#537 Rodney

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Posted 23 August 2011 - 12:58 PM

Impressive! :)
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#538 Paul Forwood

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Posted 23 August 2011 - 05:46 PM

Thanks, Rodney! :) JSBuild_face01p.gif First fitting for his nashers.
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#539 largento

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Posted 23 August 2011 - 08:32 PM

Beautiful, Paul!

#540 Paul Forwood

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Posted 24 August 2011 - 06:03 AM

Thank you, Mark! :) JSBuild_face01s.gif Testing a tongue. Needs some work.
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#541 John Bigboote

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Posted 24 August 2011 - 06:57 AM

What are these...gifs? they look GREAT in the forum! Your guy is shaping-up really-really well- very human! He is starting to look like a certain younger Walter Elias Disney...

#542 Paul Forwood

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Posted 27 August 2011 - 07:48 AM

Yes, these are all GIFs, Matt. I use the AVS converter, which is very easy to use but doesn't provide frame by frame editing, which is a shame. I'm looking for a cheap, or free, gif editor which provides easy adjustment of individual frame timing. I haven't finished tweaking the mouth yet but elocution lessons start here anyway: RainInSpain_A00d.gif He is attempting to say, "The rain in Spain falls mainly on the plane". I removed the big version, with sound, because the current state of the animation doesn't warrant such a large file size. The rigging on the mouth and eyes needs tweaking.
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#543 Paul Forwood

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Posted 06 September 2011 - 04:50 PM

Started work on a set of very simple characters. No rigging in the hands yet. Walk00d.gif
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#544 largento

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Posted 06 September 2011 - 05:50 PM

And now, for something completely different... :-) That's quite an exercise regiment you've got them doing. I keep waiting for them to drop. :-)

#545 mouseman

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Posted 06 September 2011 - 05:51 PM

I was thinking they were going to do a high-five when they passed.

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#546 Paul Forwood

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Posted 07 September 2011 - 05:39 AM

Thanks, guys! :) They're not interacting with each other yet. Walk00m.gif Oh dear. I'm not happy with the arms and feet so I have some remodelling to do. (I was experimenting with arm bones that are children of the head bone.) Also I think some of these guys need ears. Ears add so much more character and they are going to need them for carrying things. :)
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#547 TheSpleen

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Posted 07 September 2011 - 12:01 PM

What are these...gifs? they look GREAT in the forum! Your guy is shaping-up really-really well- very human! He is starting to look like a certain younger Walter Elias Disney...

Young Disney yes!
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#548 jakerupert

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Posted 08 September 2011 - 03:55 AM

>Yes, these are all GIFs, Matt. I use the AVS converter, which is very easy to use but doesn't provide frame by frame editing, which is a shame. I'm looking for a cheap, or free, gif editor which provides easy adjustment of individual frame timing. <Try gimp, its free and in the "skilift" thread there is an explanation how to use it. Mainly:(Import Sequence as layers, export as angif, set time behind each frame)

#549 Paul Forwood

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Posted 08 September 2011 - 04:16 AM

Thanks, Jost. I have tried the gimp, and it does work, but I'm looking for a more elegant solution where I can select a whole range of frames and adjust their timing in one quick operation rather than having to do every frame, one at a time. Jost, I have just seen your dragon ring on your webpage. Nice work! Did you model the detail on the ring shank or did you use a bump map?
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#550 jakerupert

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Posted 08 September 2011 - 04:28 AM

no, its just bump and displacementmaps. Thanks for your compliments!