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#451 thefreshestever

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Posted 21 December 2010 - 07:05 PM

that looks terrific! i like the bump map jacket as it is...

#452 robcat2075

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Posted 21 December 2010 - 08:16 PM

Nice outfit, none-the-less, Are sleeves unfinished or is that the intended structure?

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#453 John Bigboote

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Posted 21 December 2010 - 09:01 PM

You have it ALL going on there... Paul, GREAT character!

#454 Paul Forwood

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Posted 22 December 2010 - 09:05 AM

Thanks, guys! :) I haven't sorted out his costume yet but I am very, very happy to discover that TSM2 is working in A:M16 Beta 5! :D This is roughly the concept that I am working to but everything is subject to change: Concept_A00b.png And this is a low res, single pass before I start redoing the maps: Attached File  Mapped_A05d_1pass_.mov   1.81MB   73 downloads
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#455 Paul Forwood

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Posted 22 December 2010 - 12:19 PM

This is the start of the real hero, based on the previous model: Hero_A00.png Attached File  FG_A00.mov   268.53KB   59 downloads
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#456 nino banano

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Posted 23 December 2010 - 09:06 AM

Hi Paul, very nice characters here... ;)
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#457 Paul Forwood

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Posted 23 December 2010 - 10:32 AM

Thank you, Sabino. :) I continue to work on these guys while they get some training: Hero_A01.png Attached File  FG_A00c.mov   472.93KB   59 downloads Hop_A00.png Attached File  PB_StandLeap_A00.mov   1.22MB   67 downloads Lots of weighting to do and no face rigs yet.
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#458 Paul Forwood

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Posted 29 January 2011 - 01:06 PM

I have made a few changes to this character but have somehow messed up the rig for the fingers. Also I have to redo all of the mapping/textures. Lad_A00.png Attached File  Lad_Test_A00.mov   3.21MB   94 downloads
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#459 Rodney

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Posted 29 January 2011 - 03:22 PM

I have made a few changes to this character


This design makes him a lot more accessible. I like him.
Very nice.

So, is this an additional character or have you redesigned all the previous characters?
They certainly look like they could inhabit the same world.
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#460 Paul Forwood

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Posted 30 January 2011 - 03:28 AM

So, is this an additional character or have you redesigned all the previous characters?


Well, it's an additional character really so they can all be given a role to play.
The first model is loosely based on the proportions of the male lead in Disney's "Tangled/Rapunzel" and the second is loosely based on the proportions of Hiccup from Dreamwork's "How to train your dragon".

Yes, I think that they could occupy the same world.
Thanks, Rodney. :)
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#461 largento

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Posted 30 January 2011 - 07:06 AM

Looks impressive with either proportions, Paul! Love the quilted look on the tunic!

#462 Paul Forwood

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Posted 30 January 2011 - 01:20 PM

Thank you, Mark!
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#463 John Bigboote

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Posted 30 January 2011 - 01:55 PM

Great stuff! I really like the wrinkles in the PB Stand Leap movie around his upper legs... is that smartskinned, or perhaps a relationship set on a bump map....?

#464 robcat2075

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Posted 30 January 2011 - 02:46 PM

Yeah, I like that quilted outfit too!

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#465 Paul Forwood

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Posted 30 January 2011 - 03:06 PM

The quilt effect and wrinkles are just bump mapping and simple geometry. I think the effect will be enough for these characters. Thanks for the comments. :)
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#466 TheSpleen

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Posted 30 January 2011 - 04:26 PM

Amazing work
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#467 itsjustme

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Posted 31 January 2011 - 07:10 AM

It just keeps getting better, Paul! Great stuff.

#468 Paul Forwood

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Posted 01 February 2011 - 05:10 AM

Thanks, guys!:) I'm going to reflatten him today and redo the textures.
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#469 Paul Forwood

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Posted 06 February 2011 - 12:29 PM

Another diversion: I usually use the Setup Machine 2 to rig my characters but after experiencing a couple of glitches with it recently I decided to have a go at building my own simple rig. It's still pretty primitive but I was able to squeeze this out of it: SpaceCadet_A00.jpg Attached File  Walk_Test_A00c.mov   2.14MB   57 downloads Attached File  Walk_Test_A00d.mov   333.71KB   51 downloads Not good, I know :D but I'll keep playing with the rig.
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#470 TheSpleen

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Posted 06 February 2011 - 03:35 PM

Looking good
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#471 Paul Forwood

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Posted 06 February 2011 - 08:00 PM

Thanks, Gene! :) I will replace this video with a smaller file tomorrow: (Done) SpaceCadet_A01.jpg
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#472 Paul Forwood

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Posted 07 February 2011 - 06:35 AM

SpaceCadet_A02.jpg Attached File  Walk_Test_A00h.mov   2.18MB   80 downloads Well, it's a bit smaller. :unsure:
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#473 ToreB

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Posted 07 February 2011 - 06:49 AM

I see that you too get these black line artifacts in your volumetrics. Guess that this is rendered multipass in v. 16 rc1, which is where/when I get them. Maybe you should file an error report? Nice walk, by the way :-)

#474 Paul Forwood

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Posted 07 February 2011 - 06:57 AM

Thanks, ToreB! :)

Way back in this thread I thrashed my way through this volumetric light artifact problem before. I will have to read up on what I did to overcome the problem last time. I recall a problem regarding alpha, ie. if there was no background image or skydome the streaks would appear. To test that I enclosed this scene in a skydome, or rather sphere, but the streaks are still there. Back to my notes ...
--------------------
Edit:
Here is a quote from my earlier explorations into volumetric lights and the streak anomalies:

I have been concentrating on the light and model properties up to now and have found that I can eliminate the anomalies by keeping the width softness at either 0% or 100%. Anywhere inbetween causes a problem. I have eliminated just about every other possibilty.

I haven't tried messing with my current project yet but I will report back when I have. :)
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#475 Paul Forwood

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Posted 07 February 2011 - 07:57 AM

That's it! Turn width softness to 0% and the streaks should disappear. I tried 100% and they were still visible but 0% does the trick. :) Attached File  Walk_Test_A00m.mov   2.72MB   91 downloads
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#476 ToreB

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Posted 07 February 2011 - 09:48 AM

Haven't tried that - but it is still an error, that renders the use of volumetrics impossible...for my purposes anyway. And the 0% softness solution makes the volumetric look ugly and computerish. There are in general a lot of problems with the volumetric/fog/glow in both 15j and 16rc1, and I have posted error reports on some of them - not the streaks though. As you mention there is also strange things happening when using standard (transparent) background, which is the reason that I always enclose my scenes in a giant black sphere :-/

#477 Paul Forwood

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Posted 18 February 2011 - 03:11 PM

Don't know if I'll be able to get back to this thread. (Currently typing from the little chair in the kid's playroom at Princess Alice's Hospice.)
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#478 Shelton

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Posted 18 February 2011 - 10:44 PM

Paul?
In Production (somewhat of a production) "Cupid's Sick Day"

#479 TheSpleen

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Posted 18 February 2011 - 11:16 PM

uh oh
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#480 Rodney

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Posted 19 February 2011 - 05:51 AM

Hope everything is okay Paul. My thoughts and prayers are with you.
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#481 Paul Forwood

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Posted 19 February 2011 - 11:57 AM

Sorry. I meant to say thank you. :unsure: I meant to say thank you for all of the years of pleasure that I have had hanging out around here while my world was falling apart. Having this creative space full of diverse opinions and wide ranging talents helped to keep me focused on the important truth that, no matter how different... we are all the same. Here, on A:M forums, and some other forums too, I could feel connected with like minds and be inspired by people like you. It has been a great space that I have found creative value in. A place in which to inspire and in which to be inspired. A place where we could practice the art of telling our own story and writing our own endings. There have been a great many people here, past and present, who have touched me deeply and I just want to say THANK YOU... ...thank you. The back ache of a decade ago, (just an industrial accident that I will continue to work around), is now a rapidly debilitating and disfiguring terminal illness that I was told would kill me by last November and is doing it's best to finish me off on a daily basis. I hold tight to my delusion that I will overcome this evil injustice and step back into my life that was so good. At the moment I only have this primitive connection to the internet for an hour or so per day, with no access to any of my creative tools, but when I get back home I hope to pick up my tools and get back to telling my story, or at least improving my modelling, for in this cgworld I can still sore high with the eagles or dive deep with the aquatic creatures that my imagination can dream up. I am free and can live for ever. Thank you all for making this place somewhere that I still love to come to. Paul -----
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#482 Shelton

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Posted 19 February 2011 - 12:13 PM

Paul Thanks for letting us know the situation. And as Rodney has stated our thoughts and prayers are with you. You have been a source of inspiration for me and many others. I always look forward to updates from you. Keep splining! Steve
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#483 NancyGormezano

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Posted 19 February 2011 - 12:31 PM

Yes Paul, please keep coming back. I for one am very thankful for your presence and always wonderful, masterful and inspiring work.

no matter how different we are all the same


Beautifully said. My heart and wishes are with you.

#484 HomeSlice

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Posted 19 February 2011 - 02:16 PM

Paul, the poignance of your words is deeply touching. Thank you for sharing some of yourself with us over the years. You have become an indelible thread in the fabric of our worlds, reaching out beyond this humble forum. Thank you for that. I do hope you continue to post here for a long time to come.

#485 nino banano

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Posted 19 February 2011 - 05:28 PM

Hi Paul...My thoughts and prayers are with you too... keep posting as posible...
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#486 mouseman

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Posted 19 February 2011 - 05:55 PM

Your contributions and spirit have been greatly appreciated! Rest when you need to, but know we're always glad to see you here when you're up to it.

- Chris
Only obsessed people ever accomplish anything. - M. Ashton
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#487 TheSpleen

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Posted 22 February 2011 - 01:02 AM

My prayers are with you.
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#488 Paul Forwood

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Posted 27 February 2011 - 12:50 PM

Thanks for all of your kind words, friends. (Yes, I do count you as friends...cyber friends). Your words are a great lifter. :) I am hanging in here as best I can. Heck, I only just bought my annual subscription recently so I have no intention of going anywhere too soon.;)
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#489 Paul Forwood

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Posted 12 March 2011 - 05:21 PM

I'm going to dump a load of test render images into this thread. They will mostly be collections of test stills that may be of interest or not. They will be simple rough images full of proxy models and very little finish, if any, but may inspire or educate or provide a laugh or yawn. First off if a series of images produced while attempting a landscape test for a CG Society landscape competition which I never completed: Ansel.jpg Attached File  YosemiteWIP.mov   4.28MB   49 downloads The second is a similar sequence for a second image for the same competition. The sequence is not in the correct order but I may fix that later, or not.: Ansel2.jpg Attached File  SierraNevadaWIP.mov   1.73MB   56 downloads
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#490 Paul Forwood

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Posted 12 March 2011 - 05:25 PM

This is a link to a movie that my son, Josh, worked on in his first year at university:
http://vimeo.com/20957369
CAUTION: Some bad language.

He is currently working on a natural history short, a number of websites and a load of other stuff. These are all final projects as he graduates later this year.
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#491 robcat2075

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Posted 12 March 2011 - 05:52 PM

Hi Paul, i just caught your note about your back. That's very disappointing news to hear. :( I hope there's a way to turn that around, for your sake and for us as we all do value seeing your work and your input on the forum.

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#492 TheSpleen

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Posted 12 March 2011 - 06:21 PM

a1
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#493 Paul Forwood

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Posted 01 June 2011 - 02:59 AM

I have been playing around with this model, making him suitable for a game model, low splineage and very simple rig. I was finding the TSM2 rig just too heavy for exporting to game engines as it uses more than 250 bones. My simple rig has about 38 bones at the moment, which makes it harder to animate, but makes it much better for exporting as X files. (I wish we had an fbx exporter though. X files apparently include separate CPs for every patch which contributes to large file sizes X file to FBX conversions can now be done in Ultimate Unwrap! ). :)
Ubert.jpg
Attached File  MorphTest_A01f.mov   4.2MB   57 downloads

Anyway, what I wanted to ask concerns copying keys from one Action to another. I am fairly certain that it was possible in the past to select all the keys on one frame, copy them and then paste them into another Action for the same model. This doesn't seem to work anymore. Can someone confirm that it used to work or if there is still some way of doing this without starting from scratch?
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#494 John Bigboote

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Posted 01 June 2011 - 05:34 AM

Lookin good, Paul... funny! Sorry to hear about your situation. You are a 'pillar' of strength here in this community. Love your work!

#495 Paul Forwood

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Posted 01 June 2011 - 08:47 AM

Thanks, Matt. I'm not too bad at the moment, though I am still the incredible shrinking man and I do have to be very careful how I move around, but all in all I am better than I have been for quite a while, even walking without a stick at times and without any pain killers. Any ideas about copying keys from one Action to another?
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#496 robcat2075

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Posted 01 June 2011 - 09:11 AM

Anyway, what I wanted to ask concerns copying keys from one Action to another. I am fairly certain that it was possible in the past to select all the keys on one frame, copy them and then paste them into another Action for the same model. This doesn't seem to work anymore. Can someone confirm that it used to work or if there is still some way of doing this without starting from scratch?


I just tried it , it appears to work in v16.

Robert Holmén
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this is only a ... my gallery of A:M tests

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Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#497 robcat2075

robcat2075

    occasional smarty-pants

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Posted 01 June 2011 - 09:27 AM

Two ideas to consider...

I have been playing around with this model, making him suitable for a game model, low splineage and very simple rig. I was finding the TSM2 rig just too heavy for exporting to game engines as it uses more than 250 bones. My simple rig has about 38 bones at the moment, which makes it harder to animate, but makes it much better for exporting as X files.


-rig and animate with TSM2 like you really want to
-bake the animation including constraint results
-swap in a version of your model that didn't have rigger run on it yet (it would have none of the non-geometry control bones, just the bones your mesh is attached to.)
-delete all the channels pertaining to now-unnecessary bones (you can make a filter to make it easy to do this again once you've done it once)
-export


(I wish we had an fbx exporter though. X files apparently include separate CPs for every patch which contributes to large file sizes).


You dont' want the mesh at all? Swap in a version of your character that has all the mesh deleted and leaves just the bones, then export.

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#498 Paul Forwood

Paul Forwood

    Somewhere in the blue-green range of the spectrum

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Posted 03 June 2011 - 12:45 AM

I just tried it , it appears to work in v16.


Really? I have tried it with the last two versions of AM16a, 32bit and 64 bit, without any luck. No keys are copied at all.

-rig and animate with TSM2 like you really want to
-bake the animation including constraint results
-swap in a version of your model that didn't have rigger run on it yet (it would have none of the non-geometry control bones, just the bones your mesh is attached to.)
-delete all the channels pertaining to now-unnecessary bones (you can make a filter to make it easy to do this again once you've done it once)
-export


That looks like it would work. Thanks, Robert!
Fishin' Music video CURRENTLY ON HOLD...again!

#499 Paul Forwood

Paul Forwood

    Somewhere in the blue-green range of the spectrum

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Posted 18 June 2011 - 11:36 AM

Just a bit of fun while rigging: FaceTest_A00.jpg Attached File  FaceTest_A00c.mov   1.5MB   57 downloads
Fishin' Music video CURRENTLY ON HOLD...again!

#500 robcat2075

robcat2075

    occasional smarty-pants

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Posted 18 June 2011 - 12:27 PM

He's very flexible!

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!