Posted 21 May 2012 - 05:41 AM
would you share the prj?
-Remember the sprite needs to be painted to imitate the direction of light in your scene. You may need many sprites if clouds are seen at quite different angles.
-Sprites are not affected by "fog" so some other way will need to be contrived to make sprite clouds fade in the distance for a more realistic effect.
-the fps in this PRJ is set to 120. I was trying to to reduce the sprite popping by shooting fast and slowing the frames down to 24 fps. Mark's suggestion (above) to have sprites slowly fade-in at birth is likely a better solution.
-the "landscape" is just a quick placeholder I dashed out to serve the purpose.
-better clouds shapes will make more convincing clouds
-a better sprite would help a lot
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