I have a rigging question.....for ideas. I have a few of my own concerning this, but
I wanted to get some feedback.
I have a mesh/ human character. There are currently no bones or rig.
However, All the joint motions are already on sliders.
For example, there is a slider that bends the legs. There's a slider that bends the bicep, etc.
In other words, the joint motions of the character are all on individual sliders. These move the mesh
as though bones were already present.
I want to place a rig on this character that utilizes these sliders. Obviously, the skinning,
weighting is in the slider motions already.
I thought of some kind of MultiD setup. One where a rig bone rotates and moves the appropriate
slider percentage, but I haven't experimented with it.