Jump to content


Photo

Landscapes


  • Please log in to reply
5 replies to this topic

#1 zandoriastudios

zandoriastudios

    AM:Expert

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3941 posts
  • William Sutton
  • Ooltewah, TN
  • Windows
  • Contests Won:****

Posted 21 January 2014 - 07:10 AM

http://zandoria.word.../21/landscapes/

Though the terrain could have easily been generated in A:M, I worked on the mesh in a different program that I'm trying to learn.... The thing that I think is worth pointing out here is that the landscape renders are just being used as background rotoscopes. So the only things that I'm really dealing with in the shot is the character(s).
Also, I had to make some compromises on the rendering options that I can afford to use...I initially was using a sunlight+global illumination+ambient occlusion+multipass(9x) and my frames took 1-1/2hrs to render @ 1280 x 720. Switching to Z-buffered lights and eliminating AO and global illumination took it down to 2min/frame. Though some of the later frames are over 14minutes (I think this is due to the number of particles still living in the scene...)
Posted Image

Will Sutton

Zandoria Studios


#2 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6900 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 21 January 2014 - 07:17 AM

Looking very good. That environment is hot! (in more than one way) I can almost feel the heat against the rocks.
A good idea is a seed, not a solution or
"You can lead horses to water but they still will not animate feature films."
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#3 johnl3d

johnl3d

    Tinkering Gnome

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6907 posts
  • Milwaukee WI
  • Windows
  • Programmer:enough to be hazardous

Posted 21 January 2014 - 08:18 AM

How does a Hippo end up in the desert...must have map upside down..... nice render!

http://johnl3d.blogspot.com/

Video

"Try not! Do or do not. There is no try." Yoda

"Some people dream of accomplishments...
others stay up late and do them" Probably an Animator


#4 zandoriastudios

zandoriastudios

    AM:Expert

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3941 posts
  • William Sutton
  • Ooltewah, TN
  • Windows
  • Contests Won:****

Posted 21 January 2014 - 09:03 AM

All will be revealed in time.....

Will Sutton

Zandoria Studios


#5 largento

largento

    Animated Puppet Parodist

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3673 posts
  • Mark R. Largent
  • Dallas, Texas
  • current
  • Macintosh
  • Programmer:NO
  • Contests Won:**

Posted 21 January 2014 - 10:25 AM

That looks really great! That conflict of render time and quality is a really tough one. I've been considering the idea of trying more compositing this time out when it comes time to render the Wobbling Dead. I wish I understood the process more as far as doing things with taking the individual lighting passes, but I'm thinking I may render the characters and backgrounds out separately and take advantage of when I can use a single frame background for an entire shot.

#6 itsjustme

itsjustme

    David Simmons......me.

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5463 posts
  • David Simmons
  • current
  • Windows

Posted 21 January 2014 - 10:58 AM

Looks fantastic, Will!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users