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#1 Darthlister

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Posted 17 February 2016 - 09:34 AM

Hey all, working on landscaping, possibly to be incorporated into an interactive format,

Attached File  flyby0.mov   31.96MB   31 downloads

 

 

My question is, in order to be viable in such a format, what size have people experimented with?  Do you create interactive/game landscapes in one big piece (which seems incredibly unwieldy after a while) or do you go from individual landscape to individual landscape (through the game engine?  Still learning.

 

Anyway, right now I'm still working on the first piece of landscape (about 5000cmx5000cm) and am looking for ideas on where to go.

 

Thanks,

       RIch



#2 robcat2075

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Posted 17 February 2016 - 11:02 AM

Landscapes?  That's new territory for me. ;)

 

 

I'm going to guess it depends on the game engine and how handles large things like that that are not visible all at once.


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#3 robcat2075

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Posted 17 February 2016 - 11:09 AM

BTW, some landscape meshes can benefit from the Push plugin that moves every CP on its normal to get a sharper, less sine-wavey look to the features.

 

push.JPG


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#4 detbear

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Posted 17 February 2016 - 02:24 PM

Darthlister,

 

If you have to match a real world topo, then get the direct model from Google earth into sketchup.

 

If you are creating your own custom topo, You can do it directly within Unity via their topo tools. Unity has some

amazing stuff in their landscape tools. That way you don't have to fool with splitting it up and all that kinda thing.

or at least that's what I seem to remember. There are many tutorials on Unity Landscape on the web.



#5 Darthlister

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Posted 19 February 2016 - 07:07 PM

Robert,

    I've played with push a few times; still getting the hang of it.  can't find any documentation, so just sort of winging it; 

 

Detbear,

     Never really gave Sketchup much consideration until now;  we had a graphic person at work who used to use it; looks fairly nice.  May have to peruse some tutes

 

Thanks for the heads ups, guys

 

Rich



#6 robcat2075

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Posted 19 February 2016 - 07:14 PM

Robert,

    I've played with push a few times; still getting the hang of it.  can't find any documentation, so just sort of winging it; 

 

 

I'll note that I'm doing Live Answer Time again tomorrow if you have questions. :)


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