Second Life Models
Posted 09 August 2007 - 09:34 PM
I would like to use AM to create the sculpted primitives for second life. I have not seen anything on AM yet. People in second life
are recomending all of the 3D modelers except AM while AM is the best suited to the second life format.
Second life already uses "NURBS" which are splines.
Here is the technical explanation of how it works:
Is Hash working on it? Can a simple plugin be created for exorting to second life sculpted prims?
or a converter from one of the AM formats?
I did look for a converter from 3ds format which AM can export, I did not find any.
Posted 10 August 2007 - 05:28 AM
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Posted 10 August 2007 - 05:48 AM
Posted 10 August 2007 - 10:19 AM
Might be some other details also.
AM splines are a little different to other splines. They can accommodate 5 point patches and hooks. I don't know if it's impossible to convert them to a second life format but I think it's unlikely. It would be nice, but I don't think it would be a priority.
Posted 10 August 2007 - 11:25 AM
very interesting--apparently it doesn't matter what type of model you are starting with. The Second-Life version is generated from a "position map", where RGB colors from an image are used to define XYZ positions of a vertex in the shape displayed in the engine.
I keep hearing about Second Life...but I haven't ever been inside the world.
That sounds like you could model in A:M, export to some common polygon format and feed that into some tool that creates the position map?
the position map looks like a combination of a normal map and a displacement map?
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Posted 10 August 2007 - 01:53 PM
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Posted 10 August 2007 - 01:59 PM
Posted 10 August 2007 - 08:48 PM
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