AMTex animation export problem
Posted 13 June 2006 - 10:29 AM
Posted 14 June 2006 - 01:59 AM
I got your email on this issue as well, but since you've posted on the boards, and since it might be beneficial to other users, I figured I would respond here.
I'm not sure exactly what the problem is, and if you'd like to email me a zip of the model/animation/.x files that are not working for you, I'd be happy to take a look. One question I have though, is what .X file viewer are you using? There is an issue with the new DirectX SDK viewers that causes animation issues. I'm not sure if this is the problem you're having, but it's covered in the AMXtex help doc under the FAQ question "Why does my model look/animate wrong when using the 2005+ versions of the DirectX 9 SDK Mesh Viewer?"
If that's not the issue, please send me the files, and I'll see what I can find.
Posted 14 June 2006 - 10:39 AM
Posted 15 June 2006 - 03:34 AM
Posted 15 June 2006 - 07:43 AM
Posted 19 June 2006 - 01:12 PM
Posted 20 June 2006 - 03:24 AM
Posted 27 June 2006 - 05:29 AM
I just tried it with the final release of v13 and still the same problems... The eyeballs do not move with the rest of the model on export. Any idea on what is causing this?
Arthur: maybe you are exporting at 4 polys per patch (or more) and Chris is using 1 poly per patch? I got some small issues when exporting more than 1 poly per patch, since AMXTex (or the AM sdk?) tries to guess to which bone it will attach the newly-created intermediary Vertices. Well, it's not very probable that this is the problem, but it's a chance.
Second tip: I strongly recommend you to download FRAGMOTION from www.fragmosoft.com. I used the trial as a model-viewer and multi format converter, and it's far better than any MS viewer. Even from opening the .X models and saving them again as .X
Fragmotion opens .X models very well, and often files that open bad in Meshview or such, open OK in fragmotion. I ended up paying the small registration fee.
Third tip: If you export normals, always check 'Ignore duplicate normals' in AMXtex. Otherwise your mesh will be segmented at export. (flat, separated faces instead of smoothing group). If this is the case, you can use the simple command 'WELD ALL' in fragmotion. The problem with MeshView is that it directly starts on the animation (there's no 'STILL' frame), and you have to weld the vertices in a STILL frame so the animation doesnt distort the fragmented mesh.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users