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Stable Neo Hookian Flesh Simulation


Rodney

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I find it a little amusing that there isn't much clamor for Stable Neo Hookian Flesh Simulation as of yet.
It hasn't qualified as a popular buzz word or hasn't been promoted to the point where people deem it necessary.

Give it a name that will roll off the tongue a little better etc. and it's sure to join the rest of the must have features in 3D software.

On the surface this technology basically equates to gaining a level of performance mostly achieved through approaches like A:M's smartskin.
This isn't to suggest that the improvements outlined don't go well beyond that of course but the complexity involved in setting up such simulations is hardly trivial.

And that's why PIXAR is one of the few entities that can take advantage of such research and development and one could argue one of a select few who actually need it.

 

The concept of skin moving over bone isn't particularly difficult to achieve but the preservation of volumes while doing so can certainly be challenging.

At any rate, it would appear that PIXAR is finally catching up to A:M's smartskin and adding some new bells and whistles in the process.

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