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Early Exploration into Computer Graphics


Rodney

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Way back in the day Computer Graphics pioneers Jim Blinn and Ed Catmull and Alvy Ray Smith conducted lectures on their work to young and eager minds that were interested in pushing the technology to its full potential.

 

It would have been wonderful if someone would have thought to record some of those lectures.

 

And they did!

 

These lectures haven't been viewed a lot on youtube bit should be for historical perspective alone.

The lectures dive more deeply into subject matters we are well acquainted with to include splines and patches:

 

xhttps://www.youtube.com/channel/UCNXre0qpHjdhC29xH8WkKnw/feed

 

 

From my perspective, this timeframe was while I was in highschool and when visiting the local college to determine what I wanted to be when I grew up I got my first view of computer graphics beyond tiny squares on a green computer screen or that relating to gaming on the Atari. I wasn't sure where computer graphics might be heading in the future but I knew i needed to be be involved! But that was quite a stretch for this small town boy and short of access to a Commodore 64 I didn't have much exposure to computers until years later after I joined the Air Force.

JImBlinn.jpg

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For a second there... I thought I understood the rationale behind A:M's 'is flat?' test...

 

Didn't quite get there this time around though.

I like the illustration of dividing until reaching the point of being flat (and/or small enough) to consider the area a plane and therefore render.

PatchSplitting.jpg

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