A:M Script Editor
Posted 16 October 2015 - 03:32 AM
>> What A:M functionality will be exposed?
I'd like to expose as much as I can. Fully wrapped API + Python modules.
Posted 16 October 2015 - 05:38 AM
Wow! I wish you full success in your endeavor. I might finally sit down and learn Python. Too bad you're not doing this for ActionScript. I already know that.
Long ago (v9?) there was a python plugin for creating models but it didn't survive the A:M code changes since then.
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Posted 16 October 2015 - 10:29 AM
Very, very cool Styler!
I'll keep an eye on your effords here . Looks very interesting!
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Name: Gerald Zum Gahr, alias Fuchur
What stands "Fuchur" for?
Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr
Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d
Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters
Searching for great and free plugins?
www.sgross.com by Steffen Gross
You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d
You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions
"R M B" stands for "Right Mouse Button"!
Posted 19 October 2015 - 12:43 AM
Can somebody help me with description of class "Bone" (not a HBone)? I need .h file to wrap it.
Posted 19 October 2015 - 02:30 AM
[solved] ok, apparently Bone and HBone it's the same class
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