Xtaz Posted April 17, 2008 Share Posted April 17, 2008 Thx David for PM ... I hadn't seen this last update.. I´ll post in this topic all my updates ( Which is better? Pictures or video? ) while I SQUETCH the Sullivan. Then the SQUETCH's masters can guide me in this task. Quote Link to comment Share on other sites More sharing options...
Jeetman Posted April 17, 2008 Share Posted April 17, 2008 Thx David for PM ... I hadn't seen this last update.. I´ll post in this topic all my updates ( Which is better? Pictures or video? ) while I SQUETCH the Sullivan. Then the SQUETCH's masters can guide me in this task. IF by video you mean videos of you squetching Sulivan....DEFINITELY video. It's much clearer to understand (and learn from ). George Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 18, 2008 Share Posted April 18, 2008 Thx David for PM ... I hadn't seen this last update.. I´ll post in this topic all my updates ( Which is better? Pictures or video? ) while I SQUETCH the Sullivan. Then the SQUETCH's masters can guide me in this task. Pictures should be enough, Marcos. If there's a problem that requires more than that to solve, then you could post or e-mail whatever is necessary. Very nice character! Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 1 - Scale_base_bone_install_bone_XYZ_axis ( top head or top comb ? ) FIG 1 - I used A - Translate_base_bone_install_Z_axis_only (center of head or center of waist ) FIG 2 - I used A Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 2 FIG 3 David, Mark.. please correct me if you find any mistake in the positions Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 2 - rotate_white_leg_install_bones (center_of_ankles) use_with_scale_white_leg_pose - I didn't need to change values. I used the default ... FIG 4 Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 FIG 5 STEP 2 finished Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 3 DAVID, MARK ... Please...check if the start of shoulders is in correct place FIG 6 Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 3 FIG 7 Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 3 FIG 8 Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 3 FINISHED Fig 9 Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 18, 2008 Author Share Posted April 18, 2008 STEP 4 FIG 10 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 18, 2008 Share Posted April 18, 2008 STEP 1 - Scale_base_bone_install_bone_XYZ_axis ( top head or top comb ? ) FIG 1 - I used A For this one, I would use B...that way the comb would be included in the full body squetch correctly if you squash him into the ceiling. - Translate_base_bone_install_Z_axis_only (center of head or center of waist ) FIG 2 - I used A This one should be fine. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 18, 2008 Share Posted April 18, 2008 STEP 2 FIG 3 David, Mark.. please correct me if you find any mistake in the positions I would move the geometry of the feet outward a little so that he's not bow-legged. ----------------- EDIT ----------------- I think I looked at it wrong...the leg bones look like they need to move inward. Also, put about a 5 degree bend in the knee...there are times where there can be problems if you don't, it's just a precaution. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 18, 2008 Share Posted April 18, 2008 FIG 5 STEP 2 finished I would raise the heel and toe to the center of the height of the foot...but I've seen other people do it the way you did it. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 18, 2008 Share Posted April 18, 2008 STEP 3 DAVID, MARK ... Please...check if the start of shoulders is in correct place FIG 6 I'm not sure about this one...usually that shoulder origin would be farther inside the torso, but for this design that might work. I would probably move it inward quite a bit. --------------------- EDIT --------------------- I would also center the shoulder origin on the 'Z' axis. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 18, 2008 Share Posted April 18, 2008 STEP 4 FIG 10 I would straighten the hand bone more, but it would work fine as you have it if that's the way you prefer it. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 18, 2008 Share Posted April 18, 2008 Ok, here my take. Step 1 as David said. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 18, 2008 Share Posted April 18, 2008 Step 2 I would move the the white leg install towards the center a bit. Raise the ankle height slightly and move the toe up and back. The knee could move a bit forward as well. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 18, 2008 Share Posted April 18, 2008 Step 3 I would move the shoulder install towards the center more and move the arm install closer to the body. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 18, 2008 Share Posted April 18, 2008 Step 4 would work, but as David said, it could be straightened out a bit. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 19, 2008 Share Posted April 19, 2008 Mark's illustrations are the way to go. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 22, 2008 Author Share Posted April 22, 2008 Thanks David / Mark I had to upgrade the model ( see here ) then I used the advices that you passed in this topic to reset SQUETCH ... Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 22, 2008 Author Share Posted April 22, 2008 STEP 4 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 22, 2008 Share Posted April 22, 2008 Thanks David / Mark I had to upgrade the model ( see here ) then I used the advices that you passed in this topic to reset SQUETCH ... The feet look good, the toes look good, the leg overall are good, but the knee looks like it needs to be lower. The ends of the shoulders could probably be moved out farther so that the arms will be able to be rotated down to the sides of the character. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 22, 2008 Author Share Posted April 22, 2008 ...but the knee looks like it needs to be lower. Of course it needs to be lower ... I probably changed the value by mistake ...The ends of the shoulders could probably be moved out farther so that the arms will be able to be rotated down to the sides of the character. Check it now ... Thanks David Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 22, 2008 Share Posted April 22, 2008 STEP 5 First, this one looks like I need to fix the middle finger carpal origins in the four finger installation. I'll post an update to the rigs later today, but, until then (and so you don't have to re-install everything) here is a model that you can use to fix the problem. Delete the "Installation_Poses/installation_constraints_folder (do_not_touch)/hand_installation_constraints (DO_NOT_TOUCH)" Pose and drag that Pose from this "fix" model to your installation. This should center the origin of the middle finger carpals. Now, on your installation, I would move the origins of the carpals toward the wrist more...here's an image with a recommendation. 13s_Posable_Four_Finger_Squetch_Rig_04_21_2008_middle_finger_carpal_fix.zip Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 22, 2008 Author Share Posted April 22, 2008 STEP 5 FIG 15 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 22, 2008 Share Posted April 22, 2008 ...but the knee looks like it needs to be lower. Of course it needs to be lower ... I probably changed the value by mistake ...The ends of the shoulders could probably be moved out farther so that the arms will be able to be rotated down to the sides of the character. Check it now ... Thanks David The shoulders look like they will work...I can't tell about the knees from the front. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 22, 2008 Share Posted April 22, 2008 STEP 5 FIG 15 This one I'm not positive about, so I'll just show an image of a possible setup and explain what I was thinking. First, I moved the spine farther back to get a more realistic bend of the torso. Next, the mid-section looked like it should be lower (going by how the spline loops of the torso are modeled). That gives him a pretty long chest bone, but, the chest has to start below the arm. I moved the head lower (below the chin more) and back a little so that the head will tuck into the chin more when rotating forward. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 22, 2008 Author Share Posted April 22, 2008 David I used the fix that you posted ... In the Step_4 -> orange/white/green_finger_install_bones -> translate/rotate_white_finger_install_bones -> white_index_fingers ... is missing the translate option ?? ( FIG 16 ) Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 22, 2008 Share Posted April 22, 2008 David I used the fix that you posted ... In the Step_4 -> orange/white/green_finger_install_bones -> translate/rotate_white_finger_install_bones -> white_index_fingers ... is missing the translate option ?? ( FIG 16 ) The index finger is translated when the "right_finger_INSTALL" is put in place (the bone that should have its' origin at the base of the index finger and points toward the back of the hand), so you shouldn't need to translate it. However, it looks like something is going wrong with your installation rig...the "right_finger_INSTALL" and "right_carpal_INSTALL" bones are out of place. The "right_carpal_INSTALL" should have its' origin at the base of the thumb and the "right_finger_INSTALL" should have its' origin at the base of the "right_index_INSTALL". Is that the result of replacing the "Installation_Poses/installation_constraints_folder (do_not_touch)/hand_installation_constraints (DO_NOT_TOUCH)" Pose? Is that Pose turned "on" in the Properties of the model? Hmmm, replacing that Pose worked without a problem on my end. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 22, 2008 Share Posted April 22, 2008 Are you translating any bones manually in the action or in the modeling window? Can you post just your action file? Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 23, 2008 Author Share Posted April 23, 2008 Today when I opened my project I noticed (???) that right_index_INSTALL is following the right_finger_INSTALL ( points toward the side of the hand ) ... but the right_hand_carpals_INSTALL (all) are in the wrong place....( FIG 17) Are you translating any bones manually in the action or in the modeling window? Can you post just your action file? I didn't touch any bones in action or modeling window I will send a PM with model and action for you Mark David / Mark ....Thx for spend your time on this personal project Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 23, 2008 Author Share Posted April 23, 2008 I restart the SQUETCH process using the new update 04_23... I finished the steps 1 ... 4 here is the results ... Please tell me if I need to change any position ... Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 24, 2008 Share Posted April 24, 2008 I restart the SQUETCH process using the new update 04_23... I finished the steps 1 ... 4 here is the results ... Please tell me if I need to change any position ... The origin of the thumbs should start inside the hand...which would also move the origins of the other carpals closer to the base of the hand. The arms seem right and the legs and feet look good. Since you haven't started on the spine, I won't comment on that. Hope that helps, Marcos. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 24, 2008 Author Share Posted April 24, 2008 Thx for comments David STEP 5 FIG 22 Should I set STEP 6 with this type of face ??? Quote Link to comment Share on other sites More sharing options...
Xtaz Posted April 24, 2008 Author Share Posted April 24, 2008 David / Mark What I must consider to scale the controls in step 7 ? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 24, 2008 Share Posted April 24, 2008 You still need to go through step 6 (eyes, eyelids, brows, jaw and what ever else you would need). Step 7 is just preference. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 24, 2008 Share Posted April 24, 2008 Thx for comments David STEP 5 FIG 22 Should I set STEP 6 with this type of face ??? I haven't set up a character with a beak, but I know that Shaun Freeman used a similar setup for a character that he was working on for his short "Cuckoo", which makes me sure it can be done with this rig. Unfortunately, he doesn't have that on his site any more, so I can't show you an example. You could also strip out the parts of the bones setup that you don't need and go with a muscle based setup for the FACE controls. If you decide to go with a muscle system, Mark or I could tell you what to get rid of. Quote Link to comment Share on other sites More sharing options...
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