These are quick sculpts in Sculptris.....I sent you an e-mail this morning about this. If you didn't get it, let me know.
The process you described is close to what I figured you were doing in the character development.
I know on my projects, the more I can see in "The round", the better I can develop my vision and faster. Even if it's just
porportions, or something.
IF you dina mesh the final look and use the Z-re-mesher to get the character down to a low "Quad" version,
couldn't you import that into A:M as splines via the obj importer? I could be wrong about that. Or....the results may
be inadequate. That way you would have the model inside A:M as a .mdl for placing whatever surfacing/ cloth/ etc. you want.
Your push/ pulls is what I was kind-of thinking....in that your "stylized" look could be acheived on your side of the fence.
I would be happy to pick one of the characters and go at it. My only reservation is whether I would be able to complete it on time.
I want to get back on my Submarine project.....especially to finish what Robcat and I started on the "Cinematic Sub Shot."
Plus....I'm inbetween Jobs here and worried about eating. So I want to be careful about what I commit to.
But regardless.......these are yours for the taking as I've said several times. You can grab them into ZBrush and flesh them out to your style.
Selfishly....I would love to take a crack at your Alligator/ Crocadile character....but I didn't see but a faint sketch of the head there.
In the event that I could battle at one of these.....You pick the one you want me to develop and I'll see what I can do.