Jump to content


Photo
- - - - -

Controlling an image sequence with a Pose or Smartskin


  • Please log in to reply
9 replies to this topic

#1 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23476 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • other
  • Windows
  • Programmer:NO

Posted 19 October 2017 - 01:27 PM

Here is a brief demonstration project for controlling an image sequence with a pose or SmartSkin instead of time.

 

Attached File  ImageSequenceToSS.zip   221.69KB   15 downloads

 

The image sequence shows numbers from 1 to 50 and fades from green to red

 

The top decal is controlled with the "UpperSequence" Pose slider

The top decal is controlled with a SmartSkin on the "Lower Sequence" bone below the square.

 

Neither is controlled by time anymore.

 

When you make a Pose or Smartskin there is a temporary Action created in the Actions folder. That is where you can turn on "Show More than Drivers" and make entries in the "Frame" parameter of an image sequence at certain Pose slider settings or certain bone rotations.

 

ImageSequenceScreen.PNG


Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#2 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6253 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 20 October 2017 - 06:59 AM

Great stuff! I need to make time to watch this- useful info! Thanks Rob!

 

AND--- a potentially important gaming feature when you think about it... too bad we have no Arctic Pigs or HA:MR...!



#3 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6668 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 20 October 2017 - 10:35 AM

I just tested Robert's project in the HAMR viewer (it still works on Win10) and...

 

The project does work but the viewer does not immediately refresh which for most  would equate to 'doesn't work'.

I resaved the project as a v17 project file and it works a little better although still considerable lag in display refresh.

If resaving (or recreating) yet again via a release closer to that of HAMR (better than 15 years ago!) I'll guess might play smoothly.

 

 

Edit:  I'll have to retest this because I'm currently having display refresh issues with quite a few different programs so that issue might not relate to the HAMR viewer at all.

Update:  Still delays with the HAMR viewer but... no delays in A:M itself which is of course the important thing here. 


A good idea is a seed, not a solution
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#4 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23476 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • other
  • Windows
  • Programmer:NO

Posted 21 October 2017 - 08:41 PM

Here is a brief animation with a Displacement Map whose Percentage is keyed in a Smartskin to go from 0 to 200 as the bone rotates to create the appearance of compression wrinkles.

 

(You may need to click on it to see it animate)

BendWrinkle.gif

 

 

 

The map looks like this...

 

WrinklesHorzBUMP.jpg


Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#5 Fuchur

Fuchur

    PatchWorker

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 4931 posts
  • Gerald Zum Gahr
  • Karlsruhe, Germany
  • current
  • Windows

Posted 22 October 2017 - 12:08 AM

Very nice. :)
"I know, that I don't know."
See my projects, tutorials, reviews and join the German Animation:Master-Community at
www.PatchWork3d.de

Name: Gerald Zum Gahr, alias Fuchur
What stands "Fuchur" for?

Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr

Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d

You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions

"R M B" stands for "Right Mouse Button"!

#6 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6668 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 22 October 2017 - 02:01 AM

Yes indeed.  Very nice.  :)


A good idea is a seed, not a solution
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#7 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23476 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • other
  • Windows
  • Programmer:NO

Posted 22 October 2017 - 10:54 AM

If you had a surface feature that didn't just squish and become more obvious when bones moved but had to change shape, then that would be an occasion for using an image sequence so you could put up different forms at different bone angles.

 

Painting those would be a specialized skill, however.


Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#8 detbear

detbear

    Chronic Visualist

  • Craftsman/Mentor
  • PipPipPipPipPipPipPip
  • 858 posts
  • - - - -

Posted 23 October 2017 - 05:41 AM

Awesome!!!!

 

That saves a whole lot of complex geometry to achieve wrinkling on cheeks, eye brows, clothes, finger joints, etc.

 

Getting that system into a facial rig would add a lot of great detail without having to add the additional splines.

 

Very cool.



#9 detbear

detbear

    Chronic Visualist

  • Craftsman/Mentor
  • PipPipPipPipPipPipPip
  • 858 posts
  • - - - -

Posted 23 October 2017 - 05:44 AM

As Robcat said.......it will require the ability to paint the correct images required. That is a complex skill in itself.



#10 robcat2075

robcat2075

    occasional smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 23476 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • other
  • Windows
  • Programmer:NO

Posted 23 October 2017 - 08:16 AM

My first attempt at painting the map in Photoshop got me something that had a profile more like pimples than folds of skin...

 

PimpleShapes.PNG

 

 

The standard brush and blur tools weren't getting me what I wanted so I modeled the shape in splines, put a white-to-black gradient on it and shot it with an overhead orthogonal camera.

 

BumpShapes.PNG

 

 

However, if I'm going to model the shape to create a map for it, why not just model it on the model? Hmmm...

 

It's possible that a custom brush in PS might do the job but I don't know much about making those.

 

 


Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users