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MirrorBone wizard not mirroring arm and leg


TNT

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I first posted this in WIP but then thought this forum was more appropriate now that a problem has developed.

 

I have hit a wall trying to rig the caveman.

I have followed Carolines tut and think I did everything correctly.????

I made sure the bone names had "right" in them with no capitals.

I grouped the entire right side and made sure its center splines were on "X0".

With the entire right half of the model selected I ran the "MirrorBone" wizard.

This is what I get.

I even went back and deleated the left half and redid the Copy/Flip/Attach to make sure everything was symmetrical.

I tried to select the "arm" bone and run "mirrorBone" on it. If mirrors it but with bad CP assignments.

I am running AM version 14c.

Do I need AM15 to make this work?

 

Any ideas?

 

 

post-10558-1230008201_thumb.jpg post-10558-1230008187_thumb.jpg

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quote name='robcat2075' date='Dec 23 2008, 12:33 AM' post='289641']

just wondering.... what's the stuff with "FIN..." in caps inthe bone list?

 

It the way I named the fan bones so they were easy to tell from the rest.

Is that a problem for MirrorBone?

 

 

post-10558-1230010706_thumb.jpg[

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With TSM2 rig, I think you need to run TSM flipper plugin first, before running the mirrorbones plugin (mirrorbones plugin will then only mirror the cp assignments and weighting). TSM rigger plugin with not work if the bones are mirrored from the mirrorbones plugin.

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It the way I named the fan bones so they were easy to tell from the rest.

Is that a problem for MirrorBone?

 

Shouldn't be I guess.

 

When something doesn't work, I try testing a simple situation. Try deleting all bones except one spine bone and the top leg bone. See if that mirrors correctly.

 

(and of course you've saved a copy of your work before you do this)

 

 

If it works, try deleting less and less until it fails. Then you know what element is a problem

 

If it never works, then something must be wrong with your plugin settings or the way you are using it or the plugin itself.

 

If you still have V13 you could try mirroing in that too. Just to see if it makes a difference. I'm not saying it will. I dont' expect it to. But you never know...

 

 

TSM rigger plugin with not work if the bones are mirrored from the mirrorbones plugin.
Rigger has trouble with caps in names. Mirrorbone will flip bones with Caps in names but Rigger won't recognize them or will crash. But TNT hasn't gotten to the Rigger stage yet so I don't think that's the issue yet.
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Your the expert Robert, but I still think if TSM2 rig is mirrored by the mirrorbones plugin, the rigger won't work properly (I think I read this from a post by you in another thread). The caps are on the fan bones which has nothing to do with TSM2 rig (unless he modified the script), if flipper ignores them, then the mirrorbones plugin can mirror them afterwards.

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With TSM2 rig, I think you need to run TSM flipper plugin first, before running the mirrorbones plugin (mirrorbones plugin will then only mirror the cp assignments and weighting). TSM rigger plugin with not work if the bones are mirrored from the mirrorbones plugin.

 

Thanks for the help.

I never would have got this one on my own!

 

I removed all caps from all the bone names including the fans.

I ran TSM Flipper and got all the bones as you suggested.

I then ran MirrorBones according to Caroline's tut and presto! the whole thing worked.

 

I have not ran TSM Rigger yet but I figure it will work now.

 

Thanks you both mtpeak2 and robcat2075,

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I'm glad you have progress, but I'm wondering why mirrorbone didn't... mirror bones for you.

 

If I run TSMBuilder and install the default bones, then select the "body" bone and run MirrorBone with its defaults, everything mirrors as we would hope.

 

 

However I find that if I select a bone on the arm or leg, i get incomplete mirroring. If I select the "1 right hand" bone I get a result that looks like what TNT got.

 

Just to try, you might select the body bone before you invoke MirrorBone if you hadn't done that previously.

 

MirrorBone ought to be a one step replacement for TSMFlipper.

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I'm glad you have progress, but I'm wondering why mirrorbone didn't... mirror bones for you.

 

If I run TSMBuilder and install the default bones, then select the "body" bone and run MirrorBone with its defaults, everything mirrors as we would hope.

 

 

However I find that if I select a bone on the arm or leg, i get incomplete mirroring. If I select the "1 right hand" bone I get a result that looks like what TNT got.

 

Just to try, you might select the body bone before you invoke MirrorBone if you hadn't done that previously.

 

MirrorBone ought to be a one step replacement for TSMFlipper.

 

I tired grabbing the body bone and running MirrorBone from bone mode.

It did flip everything and weighted it properly also, just as it should.

Next I ran Mirror Constraints w/o a problem.

TSM2's Rigger, however, did blow me clean out of AM when I tried to run it w/o first running TSM Flipper as mtpeak2 suggested.

 

Maybe I was reading something into Caroline's tut (the PDF version) that was not there.

As I understood it, I selected the right half of the model's CP's in model mode.

I then ran MirrorBone by right click on the selected right half of the model.

This is how I got the spine but nothing else to mirror.

 

I think now everything is working as it should except the user.

 

If I can do anything else let me know.

I do appreciate all the help guys,

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TSM2's Rigger, however, did blow me clean out of AM when I tried to run it w/o first running TSM Flipper as mtpeak2 suggested.

 

TSMRigger will crash when it encounters a bone name in one of its scripts that it can't find in the model. This can be due to an actual missing bone or it can be due to a difference in spelling due to capitalization.

 

If one were in a detective mood, you'd use a difference-flagging-capable text editor to find the change between running TSMFLipper and Mirror bone, and would give a clue as to what is going wrong.

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