Ilidrake Posted September 24, 2012 Share Posted September 24, 2012 I have the model pictured. Using the TSM2 as you can see most of the splinal sections will be in the back if I leave them in the deault T-Pose. My question is should I have the bones conform to her shape and arch or leave them in the staright position and position the mesh so that the bones are more centered? I know they need to be brought down and such I am just asking for the general position inside the mesh. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 24, 2012 Hash Fellow Share Posted September 24, 2012 I believe you can curve the spine bones. Do a quick test with the in a empty model window with a curved spine. After you run rigger, make spine 2,3and4 visible and see it they follow the upper control. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 24, 2012 Share Posted September 24, 2012 I believe that all those spine bones are optional too, in that particular character you may not want to use all 5(?) spine bones- she has a stubby little torso, you might be able to get away with just 2 spine bones. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 24, 2012 Hash Fellow Share Posted September 24, 2012 In TSM2 you DO have to use all of the spine bones. In TSM1 it was possible to not use some. For a situation where the ribcage is a large portion of the torso, you might make the last spoine bone larger to accomodate it and the others shorter. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 24, 2012 Share Posted September 24, 2012 I mean- you have to let TSM2 give you all of the spine bones... but they are easily deletable, and the ensuing hierarchy will remain the same. I wouldn't delete spine1, but the other 4 are fair game. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 24, 2012 Hash Fellow Share Posted September 24, 2012 The bones have to be there, because the script in Rigger expects them to be there. The script will fail if it encounters a bone name that isn't present in the model. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 24, 2012 Share Posted September 24, 2012 Yeah-yeah! I am talking AFTER the TSM2 rigging process is completed, all 3 steps. You can delete bones you find unneeded at will. Quote Link to comment Share on other sites More sharing options...
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