Gerry Posted February 12, 2011 Share Posted February 12, 2011 I tried to utilize TSM on my Mac. I know the historical .hxt limitations for Mac (no more than 6 files in the .hxt folder) so I prepared to do that, then saw that in v 16 there are a couple dozen .hxt files in the folder. Is that limitation gone? I then copied the three TSM files into the .hxt folder, but got an error message that those files wouldn't load. So I moved them back where they came from and moved on. So, does that limitation still exist? With a whole bunch of .hxt files, it seems not, but the app obviously doesn't like the TSM files. Anyone know if there's a way to get TSM to work on a Mac? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 12, 2011 Hash Fellow Share Posted February 12, 2011 TSM2 hasn't worked on the mac for a long time since one of those cat-sounding upgrades came out. It does work fine on 64 or 32 bit windows with 32-bit A:M and, of course, once the character is rigged it can be used on a Mac. Quote Link to comment Share on other sites More sharing options...
Gerry Posted February 12, 2011 Author Share Posted February 12, 2011 Thanks Robert. I had a feeling it was something like that. Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 Looks like TSM Builder no longer works in the latest update to v16 on the pc platform. It does still work in the last beta version, so I'm using that, but with the newer v16.0 with the "RC1" stamp on the startup screen, the bones don't install. Too bad! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted March 8, 2011 Share Posted March 8, 2011 I've had a different experience altogether... I actually rigged 4 or 5 characters just last week rather swiftly in RC1 on a PC in the 32 bit version. I'm trying to think what the snag could be on your end... try copying your characters modeled geometry into a new model afresh and try again maybe...? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2011 Hash Fellow Share Posted March 8, 2011 Are you sure you were using the 32-bit version? Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 Just tried it again by doing what John Bigboote suggested, and nada. The bones refuse to appear. Robert, I assume your question was directed to John, I am using the 32-bit version. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2011 Hash Fellow Share Posted March 8, 2011 No, that was for you Gerry. I just get a dead link when I try to download the 32-bit v16. Where is the live link at? Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 Right here: http://www.hash.com/forums/index.php?showtopic=39384 . It's the windows version, startup screen says RC1. I just tested it and the download started just fine. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 8, 2011 Hash Fellow Share Posted March 8, 2011 Right here: http://www.hash.com/forums/index.php?showtopic=39384 . It's the windows version, startup screen says RC1. I just tested it and the download started just fine. i just get a 320KB file Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 8, 2011 Share Posted March 8, 2011 I have the 32bit RC1 for v16 installed and it worked fine for me (Windows). ------------------ EDIT ------------------ I was going to put a copy of the RC1 installer in my storage for you, Robert...but I think I deleted it accidentally when doing some cleaning. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted March 8, 2011 Share Posted March 8, 2011 Perhaps you need to reinstall the TSM2 hxt files... I'll see if i can zip and upload the ones I am using... TRY THESE. TSM2_HXT.zip Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 I have an idea what the problem is. The hxt files aren't in the hxt folder, but they show up in the "wizards" list, so I assumed the new version was seeing the hxt folder for the prior version. is that likely? How would they show up in the wizards list if they're not being seen by the program?? I even got the bones install dialog box. Just no bones. Hm. I started the TSM installer so I'd have fresh files in the RC1 hxt folder, but got an alert that "TSM is already installed on your system. Please uninstall before running the installer" or words to that effect. So I cancelled the new install. I'd try from scratch just to test, but I'm in the middle of putting in cog bones etc. at the moment. I'll check it later. Robert, I can't explain what that's about. I just downloaded it like two days ago from that link, and when I tested it earlier today to see if the link was live, a download started, I just aborted it. Didn't see the file size or anything. EDIT: Yeah, it's just a 320k file. How come the installer's not there anymore? Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 Okay, I copied the TSM files into my hxt folder, restarted the machine, loaded up a model, and tried the TSM wizard, and still not getting any bones. What I'll do next is take the half-boned model that I've been working on in the v16 beta and see if TSM flipper works in the RC1 version. Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 Flipper worked, then I auto-assigned bones, and TSMRigger gave me the error message: "No systems found" and didn't run. No idea what that means, but if anyone wants me to test more, let me know. I'm fine with doing this in the v16 beta for now but I'll do what I can to get to the bottom of whatever this is! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted March 8, 2011 Share Posted March 8, 2011 Flipper worked, then I auto-assigned bones, and TSMRigger gave me the error message: "No systems found" and didn't run. No idea what that means, but if anyone wants me to test more, let me know. I'm fine with doing this in the v16 beta for now but I'll do what I can to get to the bottom of whatever this is! There is also a folder named "TSM2" that should have some folders inside named "characters", "components", "manual" and "scripts"...is that in your HXT folder, Gerry? Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 8, 2011 Author Share Posted March 8, 2011 d'oh! I saw that in there but didn't copy it. I guess that's where all the scripts are. I'll try that next. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted March 8, 2011 Share Posted March 8, 2011 I saw that too but didn't know it was necessary... apparently must be... Quote Link to comment Share on other sites More sharing options...
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