Align the propellor bone so the propellor rotates when you rotate the bone along its Z axis.
Change the propellor bone's rotation driver to Euler.
- In a Choreography, Action or Pose window:
- Select the bone.
- Right-click on "Rotate", which is under "Transform" in the Properties palette.
- Choose "Convert Driver To > Euler"
Go the the frame in the timeline where you want the propellor to stop rotating.
On that frame, enter the total number of degrees you want to propellor to rotate (360 degrees x number of turns).