Botany with Animation Master

Tree tutorial by Alain Desrochers

Contact me at: gloss@generation.net

 

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Introduction

 

With 3D models such as trees, shrubs, flowers,ferns and other plants,it is always better to plan the scene ahead or the image composition before starting.
3D vegetation models can grow very fast to the point of invading all your RAM and easily bring the most powerful computer to it's knee.
 
efficiency and sobriety in modeling are good attitudes when you create 3D vegetation
 
Why make background trees with the same 3D definition that you'll be using for close-cut?
Also forefront vegetation is not always seen in its entirety so why not just use what you see?
 
In this tutorial ,I try to combine the efficency and credibility of the model in a simple 3D modeling method of trees in Animation Master.
In certain cases,it is preferable to not complete the entire construction of a model in the object module.
This is especially evident with models that use random shapes or some fractal stuctures like tree branches.
To avoid the nightmare of positioning random branches,I use the action module to simplify the branche positioning.
The method as two advantages:
First,it permit many branches configuration with the same basic tree model.
Secondly, it facilitates decals application on trunk and branches.
This techniques will be explained in details later on.
 
This tutorial assumes you have some basic knowledge of Animation Master, like;
-The different module and their functions like action,abject choreography etc
-Basic 3D modeling techniques(lathe, extrude, attaching Cp, broking spline etc.)
-Working with squeletal stucture and bones
-Texturing with Decals
-Basic navigation tools.(rotate,scale,view setting etc)..

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