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Rom Pitt (head)
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Mug shot. Hair is final. using maps for hair (Length, density) with two hair types to make the finer hairs denser in the front and thicker hairs more promenent behind them. Lashes are a seperate hair group/ material. I used the grooming tools extensively to lengthen, density, directionally comb.
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Man, that is GREAT work!
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Thanx, Hubukai,
I used small texture maps 2000x2000. One map for the whole head, one for torso/ arms, one for hands, one for the legs/ feet. Texture channel maps are color, bump, diffuse, specular intensity, specular size. Hair is only two maps, length and density. I combed hair/lashes for style.
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Outstanding work!!!
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cool!
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Inspiring, I hope I do as well in my current character project.
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Do you have a website?
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