A:M Stills

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Rom Pitt (head)

Mug shot. Hair is final. using maps for hair (Length, density) with two hair types to make the finer hairs denser in the front and thicker hairs more promenent behind them. Lashes are a seperate hair group/ material. I used the grooming tools extensively to lengthen, density, directionally comb.

f1.jpg f2.jpg FACEex_0000.jpg fig52wip.jpg finished0.jpg
Rate this file (Current rating : 3.7 / 5 with 41 votes)

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Hubukai   [Mar 22, 2005 at 12:40 PM]
Man, that is GREAT work!
entity   [Apr 08, 2005 at 03:31 PM]
Thanx, Hubukai,
I used small texture maps 2000x2000. One map for the whole head, one for torso/ arms, one for hands, one for the legs/ feet. Texture channel maps are color, bump, diffuse, specular intensity, specular size. Hair is only two maps, length and density. I combed hair/lashes for style.
Paul Forwood   [Apr 15, 2005 at 07:31 PM]
Outstanding work!!!
Willi   [May 27, 2005 at 02:15 AM]
UNGLAUBLICHUSA   [Jun 23, 2005 at 03:09 PM]
Inspiring, I hope I do as well in my current character project. Razz
gugesbri   [Aug 09, 2005 at 03:50 PM]
Do you have a website?

Comment 1 to 6 of 6
Page: 1