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Effects

  • Volumetric Lights.

  • "Dust" objects for animatable smoke, fog and steam.

  • Glows.

  • Lens Flares.

  • Depth of Field.

  • Turbulence.

  • Light Projection Gels.

  • Hair.

  • Particles; streaks and blobbies.

  • Particle "Sprites" for stunning special effects.

  • Object Weathering.

  • Miscellaneous

  • Motion capture input from a number of different sources

  • Controllable, targetable, colored lights with colored shadows.

  • Multiple Cameras.

  • Non-perspective camera for scrolling game screens.

  • You can perform most functions, such as modeling, animating, and texturing from the camera's point of view.

  • Audio load/save for synching.

  • Complete Game and Export SDK including real-time model and map export, action export, viewer and source code.

  • Multiplane style layer compositing and cameras.

  • Lipsync Dopesheet and Phoneme creation tools.







"Sushi" by Den Beauvais, "Memu" by Masaru Kakiyama