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Effects
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Volumetric Lights.
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"Dust" objects for animatable smoke, fog and steam.
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Glows.
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Lens Flares.
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Depth of Field.
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Turbulence.
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Light Projection Gels.
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Hair.
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Particles; streaks and blobbies.
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Particle "Sprites" for stunning special effects.
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Object Weathering.
Miscellaneous
Motion capture input from a number of different sources
Controllable, targetable, colored lights with colored shadows.
Multiple Cameras.
Non-perspective camera for scrolling game screens.
You can perform most functions, such as modeling, animating, and
texturing from the camera's point of view.
Audio load/save for synching.
Complete Game and Export SDK including real-time model and map export, action export, viewer and source code.
Multiplane style layer compositing and cameras.
Lipsync Dopesheet and Phoneme creation tools.
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