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Materials and Object Attributes

  • Ability to apply custom textures, images and object Attributes to individual patches. 

  • Image Maps Locked to the surface through use of UV coordinate system.

  • UV Editor for interactively adjusting how a map lies on geometry.

  • Glass with Refraction and Caustics. 

  • Image types  include color,  bump, transparency, reflectivity, diffuse, specular, ambiance, mirror, gradient and cookie-cut maps. 

  • Textures you define, modify, save and reuse. 

  • Integrated Algorithmic Perlin Materials Editor. 

  • Flatten; unroll a segment before applying Decals. 

  • System Color Dialog uses your platform's standard 24-bit color dialog to choose and change colors. 

  • Displacement and Fractal Maps. 

  • Edge Transparency.

  • Environment Maps.

  • Gamma correction can be applied to Image Maps.

  • Supports 32 bit Image Maps

  • Frame Control of Animated Maps; so that image maps can cycle, skip frames, hold, wait, or "ping pong". 

  • Unique Decal (image map) manipulator allows you to scale,  reverse and position an image in real time .

  • See through Decaling.

  • Maps automatically cached for interactive  map editing though use of any third party paint program. 

  • Tile able Image Maps.

  • Spherical, Cylindrical and Planar Projection Mapping.

  • Animatable Material Attributes.

  • Material Effector Objects.

  • ATX class 3rd party Material plugin support.

  • JPEG and TIFF support

  • Trasparent Density

  • Translucency

  • Reflection Falloff

  • Material "Bump" attribute"

 







"Girl" by Hiromoto Akinori, "Snail Ship" by Darcy Brooker, "Dice Roll" by David Higgins







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