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Materials and Object
Attributes
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Ability to apply custom textures, images and object Attributes to individual
patches.
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Image Maps Locked to the surface through use of UV coordinate system.
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UV Editor for interactively adjusting how a map lies on geometry.
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Glass with Refraction and Caustics.
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Image types include color, bump, transparency, reflectivity,
diffuse, specular, ambiance, mirror, gradient and cookie-cut maps.
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Textures you define, modify, save and reuse.
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Integrated Algorithmic Perlin Materials Editor.
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Flatten; unroll a segment before applying Decals.
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System Color Dialog uses your platform's standard 24-bit color dialog to
choose and change colors.
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Displacement and Fractal Maps.
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Edge Transparency.
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Environment Maps.
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Gamma correction can be applied to Image Maps.
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Supports 32 bit Image Maps
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Frame Control of Animated Maps; so that image maps can cycle, skip frames,
hold, wait, or "ping pong".
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Unique Decal (image map) manipulator allows you to scale, reverse
and position an image in real time .
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See through Decaling.
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Maps automatically cached for interactive map editing though
use of any third party paint program.
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Tile able Image Maps.
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Spherical, Cylindrical and Planar Projection Mapping.
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Animatable Material Attributes.
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Material Effector Objects.
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ATX class 3rd party Material plugin support.
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JPEG and TIFF support
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Trasparent Density
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Translucency
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Reflection Falloff
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Material "Bump" attribute"
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