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Ray tracing of transparency, reflections and shadows for visually realistic
results.
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D3D or OpenGL real-time previews can be saved as output.
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Super fast, High quality hybrid renderer.
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Selectable Specular Color.
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Mirrors with adjustable settings.
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Alpha buffer rendering for combining computer animation with live action.
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Antialiasing.
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32-bit, variable, unlimited resolution rendering.
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AVI animation playback within the software.
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Bound Rendering; Quick Render or Ray Trace only a portion of the screen.
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TV Safe and Title Safe indication.
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Transparency Averaging.
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Antialiased Image Maps.
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Shadow Maps
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Gamma Correction.
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Show or hide render in progress.
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User selectable reflection limit.
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Motion Blur.
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Extensive render status meters.
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NTSC safe color.
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Photon Mapping.
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Soft Shadows
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Film Grain
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Bloom
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Soften
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Dither
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Dynamic Range (gamma correction)
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Field Rendering
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Line Geometry
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No "anti-alias" option (Game Sprites)
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Film Tint; presets like "black and white" or "sepia tones"
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Stereo Rendering
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Shadow Buffers and "Shadow Only" Buffers
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Exportable lighting maps, vertex colors for game engines
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Selectable Soft Shadow Color
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Fully Customizable Toon or Anime Style Shader/Render