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Rendering Features

  • Ray tracing of transparency, reflections and shadows for visually realistic results. 

  • D3D or OpenGL real-time previews can be saved as output.

  • Super fast, High quality hybrid renderer.

  • Selectable Specular Color.

  • Mirrors with adjustable settings. 

  • Alpha buffer rendering for combining computer animation with live action. 

  • Antialiasing. 

  • 32-bit, variable, unlimited resolution rendering. 

  • AVI animation playback within the software. 

  • Bound Rendering; Quick Render or Ray Trace only a portion of the screen. 

  • TV Safe and Title Safe indication. 

  • Transparency Averaging. 

  • Antialiased Image Maps. 

  • Shadow Maps

  • Gamma Correction.

  • Show or hide render in progress.

  • User selectable reflection limit.

  • Motion Blur.

  • Extensive render status meters.

  • NTSC safe color.

  • Photon Mapping.

  • Soft Shadows

  • Film Grain

  • Bloom

  • Soften

  • Dither

  • Dynamic Range (gamma correction)

  • Field Rendering

  • Line Geometry

  • No "anti-alias" option (Game Sprites)

  • Film Tint; presets like "black and white" or "sepia tones"

  • Stereo Rendering

  • Shadow Buffers and "Shadow Only" Buffers

  • Exportable lighting maps, vertex colors for game engines

  • Selectable Soft Shadow Color

  • Fully Customizable Toon or Anime Style Shader/Render


 







"Adding machine" by Fabrice Fave, "Dragon" by Marko Leinonen, "NVidia Girl" by Shirayuki