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No more inefficient polygons! Model with flexible Hash patches.
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Start from a Library of example characters.
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Curved lines move easily to allow for quick manipulation.
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Complete selection of real-time tools combined with point-and-click sculpting
makes object creation easy.
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Model over a Rotoscope image.
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As many Rotoscopes as you like can be loaded into any view.
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Seamlessly integrates "bones" into low-density, unibody models.
Characters (or objects) are built as a single model, then bones are inserted
any way you like to for the "skeletal" IK basis for your character.
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Un attach; disconnect "attached" points while modeling.
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Insert Control Points; automatically adds control points to those hard
to get to splines.
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Perspective Modeling; option to model while viewing the object in perspective.
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Nested Hide; hide more points when some already hidden.
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"Lasso"
or free form group tool included with standard group tool for easy selection of
multiple control points.
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D3D or OpenGL shaded real-time mode when modeling
instead of wire frame.
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Patch Hooks to reduce resolution and eliminate creasing
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Bias Handles for easy control of spline curvature.
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Optimized Polygon export.
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Unique object manipulators for translating scaling and rotating.
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Specific grid sizing for use in creating precise scale objects.
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Grid can also be toggled on and off.
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variable lathe cross sections.
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User definable Undo and Redo.
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Uniform Normal Face Control for Polygonal output .
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Paste and Extrude offsets.
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Cut, copy and Paste
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Flip or Mirror a selected group of points around any axis.
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True Type Font and AI Import
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Locked Control Points
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Copy/Flip/Attach
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Polygon Import
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Lock Control Points
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"Distortion Mode" Deformation Tool