- SPLINE BASED MODELING, ANIMATION, AND RENDERING - allows smooth
organic models and natural freeform motions.
-BONES MODE for easy IK construction.
- INVERSE KINEMATICS - to interactively pose articulated characters.
- SKELETAL, MORPHING, AND BENDING ACTIONS IN COMBINATION - all
three kinds of object and character motion can be overlapped and used in
unison.
- TIME BASED MOTION "EASE" - for accurate acceleration and deceleration
of movement.
- TRUE PATCH-BASED "UV DECAL" MAPPING - using bit mapped images
that are locked to a surface and distort properly when an object bends
and twists.
- D3D or OpenGL real-time rendering.
- MOTION LIBRARIES - so that a complex action needs to be built
only once and then used over and over again. Includes motion capture input
& motion control output.
- LIP SYNCH KEY FRAMING - for assembling lip shapes with automatic
inbetweening.
-TECHNICAL SUPPORT- Top notch and totally free.