QUOTE(John Bigboote @ Mar 19 2012, 03:24 PM)
I usually make this constraint a part of the model... in the model's bones mode make a new null -placed in front of the character at eye level- and drag it to the top of the bones list (child of nothing) RENAME IT something like 'eyes aim at NULL'... Then make a new pose (on/off) and add the aim-at constraint. Now you can turn that on in an action,pose or chor and animate the null. You can also give the eye-bones a euler constraint (in that same pose) to eliminate 'roll-back' effect if the null goes behind the head- for example.
Yes, that got it! Just what I needed to know
Thanks a lot!