QUOTE(johnl3d @ Mar 3 2012, 09:20 PM)
just posted this recently in Tinkering Gnome
or here is another version I just played with with the animated material changing speed and directionClick to view attachmentClick to view attachment
I don't know if it's my trying to load your project files in V14c and things are going wacko or what but I cannot figure out what you're doing to get the boiling surface effect. According to the project file which maybe scrambled, you're doing stuff I didn't even know was possible! Like:
1. You seem to have a driver up in the model which is animating the material's translate-Z from 0 to -9.68 over 30 frames. I didn't know you could do this let alone how.
2. You seem to be using the same material twice on the lotofpatches model on the inner group, is this right?
3. In the chor things really seem wacko... under groups only material1 shows up animating sine:scale-Z(500-548 frames 0-30) but this is the only thing that looks normal... later in chor-action1 I see separate entries for material1 and material1(2) (see next item 4) and then again under another 'groups' (expanded drivers) I find material1 listed twice seemingly doing different things!
4. There are other key frames for the material's Z translation but I can't find a source for them (if that makes sense), they run frames 0-30-60 and the values are something like 0, 20, -40something (with no source, the exact numbers are not shown anywhere).
I am so confused, LOL! I feel like CP30 in Attack of the Clones when his head gets put on a battle droid! I was actually able to render newcolorplus.prj in V14c and although the 'radiation' aurora does not work the boiling surface on the inner sphere does work. I would just take this and use it but things look so wacko that I do not know how to expand the frames out to about 8 seconds or make it loop-able.
My eyes are crossed from looking at this project file and I'm going to take a break and get a strong drink.
Fantastic stuff your doing!