It's time once again to post my latest work in progress, a T rex skeleton. For anyone who knows me (or even my handle), this won't come as the slightest bit of surprise. Several years ago, I completed a T rex skull, and I always wanted to complete the skeleton, especially since Joe Cosman's Albertasaur is such an amazing model and has long been a wonderful bit of inspiration. So here we go:
The goal at this point is get as many pieces made and in place. I am going for fidelity to my source material, but not extreme levels of detail. This is obviously a subjective standard, so I apologize in advance for inconsistencies along the way. However, because of the nature of the model itself, I can and almost certainly will go back at various points along the way to modify, add or even rebuild the various pieces that are already here.
I've already completed the arm and shoulder blade, six of seven parts of the pelvis, the femur, tibia and fibula. I've begun on the metatarsals, but it hasn't made it into the render, yet. I've actually already modeled a few of the vertebrae, but since there are so many (80, by my count) and each is a variation on its neighbor, they're going to require a special effort all their own.
The model is currently a little under 12,000 patches, with just over a third of that being devoted to the skull. This image took about 15 minutes to render at 640x480, with one light, radiosity and 5 passes.
Here's the render:
Click to view attachment