the text below is my notes while watching and it's not for a reader,
i think only robcat can make sense of the references. here we go:
(will start using workbook now.)
much tech explanation without action a bit early.
how about changing color on vase, explain tech while doing.
revert back to vase without color.
redoing this phase could fit the explanation of spline/ "two splines to make a patch" from the end of the part 1.
and also emphasize different ways to select.
change color on 1-3 patches(make a stripe) or half a vase resulting in a model w different sides&back for view demonstration.
opening the model surface attributes is as intimidating as importing TW and seeing that file content,
but more relevant to what's happening.
it is a good idea to import another model - maybe something less complicated than TW -
(a prop? vase w/o color made earlier?) to explain the saving processes.
(i would like a briefing into the save model/project/chor, but guessing this could be complicated for a first lesson.)
prepare for shademode meaning when you delete the thick vase and space appears empty.
only forward motion in text, not explaining what just happened. newbie brain processes divide and
crash = following speech progression while remembering&trying to make sense of what just happened isn't optimal work.
(maybe a place for showing "redo" button.)
explaining the spline/poly difference could be much shorter. draw the polyversion next to splineversion,
concentrate on spline, the flexibility of shape,
ease of change (magnitude) and control and just state that fewer cp's are naturally much faster to render. spline
modelling is the huge advantage of animation master. no Paint.
(take it slower in the very beginning of "what we learned".)
i reallyreally like the realworld-excursion in the end; it seems redundantly simple but it's not.
dwelling on that simplicity with repetition is a profound eye-opener into cg. i had this experience
when watching thejobe make a shape i already made, with some devastation, oh time wasted blahblah
why didn't i think of that etc. this is more basic but elementary.
luuuurve the title options in QT!
and the historical vase reference
(already feeling ridiculous but when explaining about the esc/RMB at about 0'24'' syntax could be
clearer - i first thought RMB could be something for Mac only, but in half a minute
decided against that. solution: "but i have a two button mouse because i'm on a pc".
don't afraid to speak robotically when instructing about hardware.)