agep
Sep 15 2011, 01:12 AM
Hi guys
It's been a while since I did some mechanical modeling, so I started modeling a citybus (this one is to be seen driving around in Trondheim, where I live. AtB is the bus company). This is an "in between projects" project for fun, so it wont have my full attention.
Anyway, please let me know what you think so far
Best regards
Stian
Click to view attachment Click to view attachment
itsjustme
Sep 15 2011, 02:23 AM
Let's see, where to begin...it looks fantastic so far, Stian!
jason1025
Sep 15 2011, 04:04 AM
Your work is probably the best AM has ever seen on average. If that makes sense.
My only thought is the color is too saturated. dull it down a bit. Real life is rarely that saturated but if this was in an HDRI it might be par for the course.
Xtaz
Sep 15 2011, 05:00 AM
another winner Stian ... more please
robcat2075
Sep 15 2011, 05:28 AM
Cool! Looks breezy!
Zaryin
Sep 15 2011, 01:36 PM
What's the patchcount right now, haha. I bet you it's already over a basic character of mine. It's looking amazing. I'm always impressed with your work.
Vertexspline
Sep 15 2011, 06:03 PM
Thats one amazing looking bus indeed. awesome modeling job. very nice !
Rich
agep
Sep 16 2011, 03:58 PM
Thanks guys!
QUOTE(Zaryin @ Sep 15 2011, 11:36 PM)

What's the patchcount right now, haha.
Yeah I know... at this point it is about 32.000 where as most of the patches is from the 10 wheels (2500 each)
largento
Sep 16 2011, 06:15 PM
Stunning as always, Stian!
Speaking of patch count, has anyone enountered a patch limit with the latest versions of A:M?
John Bigboote
Sep 16 2011, 08:45 PM
QUOTE(largento @ Sep 16 2011, 06:15 PM)

Speaking of patch count, has anyone enountered a patch limit with the latest versions of A:M?
I haven't- and I having been trying real hard to... with a model of Manhattan Island... and Red Bull Soccer Stadium, no limits here!
Manhattan:
http://www.hash.com/forums/index.php?showt...6&hl=soccerGeneric Soccer Stadium:
http://www.hash.com/forums/index.php?showt...&hl=stadium
agep
Sep 17 2011, 03:36 AM
QUOTE(largento @ Sep 17 2011, 04:15 AM)

Speaking of patch count, has anyone enountered a patch limit with the latest versions of A:M?
Patchcount is not a problem in A:M, though, the modeling window can get really sluggish after a certain number of patches, like 20K or something (I have a theory that 5pt patches is much heavier on the system than regular 4pt patches) But that is easily fixed by modeling parts in a different window and copy/past into the main window, or by using action objects. The wheels on the buss are action objects. I did reach a million patches on my Nidaros model, which A:M handled very well, I even exported the model too a big poly program, which actually did struggle more than A:M
Xtaz
Sep 17 2011, 05:37 AM
QUOTE(agep @ Sep 17 2011, 04:36 AM)

But that is easily fixed by modeling parts in a different window and copy/past into the main window, or by using action objects.
I use to model them in separate windows then put them together in the choreography. Indeed .. wheels account for more than 60% of the patches in the model.
agep
Sep 17 2011, 07:16 AM
QUOTE(Xtaz @ Sep 17 2011, 03:37 PM)

I use to model them in separate windows then put them together in the choreography.
Yeah, but by dragging all the parts into an action you just need to drag and drop the action onto your base model in the chor. Action objects are a smooth way to do it if you have large models and many choreographies
Walter Baker
Sep 17 2011, 12:48 PM
You do such great stuff.....hope to be as skilled as you some day.
agep
Sep 18 2011, 12:19 PM
mouseman
Sep 22 2011, 06:13 PM
QUOTE(agep @ Sep 18 2011, 02:19 PM)

Thanks!
Here is a small update to the model:
As someone who modeled a bus, I shall follow your progress with great curiosity. Whenever I see a bus I think about what it would be like to model it, and feel an urge to verify who the manufacturer is, whether their body is on another manufacturer's frame or their own custom built, how old it may be, front or rear engine, type A (van/truck conversion), B (custom front-engine), C (common, door behind front wheel) or D (transit/coach style, engine in front or rear), and so forth.
agep
Sep 23 2011, 12:07 AM
agep
Oct 5 2011, 09:13 AM
HomeSlice
Oct 5 2011, 01:37 PM
QUOTE(Xtaz @ Sep 17 2011, 06:37 AM)

QUOTE(agep @ Sep 17 2011, 04:36 AM)

But that is easily fixed by modeling parts in a different window and copy/past into the main window, or by using action objects.
I use to model them in separate windows then put them together in the choreography. Indeed .. wheels account for more than 60% of the patches in the model.
If anyone is interested, here is a program that will convert a Choreography to an Action file
http://www.hash.com/forums/index.php?s=&am...st&p=344331It is much easier to assemble things with a lot of parts in a Choreography, but Actions are reusable and more versatile. So this was my answer to that dilemma.
It worked well back in January, but I haven't used it much since then. It is mostly javascript with a few special api calls to open/save files on the computer. If you want to look at the javascript code, it is in the "Resources" folder after you install the program.
mouseman
Oct 6 2011, 04:30 PM
QUOTE(agep @ Oct 5 2011, 11:13 AM)

More stuff added

I'm loving every update you post! Thanks for sharing them!
agep
Nov 6 2011, 01:55 PM
My sparetime have been limited, but I've finally been able to do some more work to the bus

Still more to do though
Click to view attachment Click to view attachmentClick to view attachment Click to view attachment
Vertexspline
Nov 6 2011, 02:07 PM
Gosh ----that is awesome looking. The details are just amazing. Keep us informed of the finishing steps you make with this. That and would be nice to see it riding along town.
robcat2075
Nov 6 2011, 02:21 PM
Looks cool! How much is a bus ride in Trondheim these days?
agep
Nov 6 2011, 02:30 PM
QUOTE(robcat2075 @ Nov 6 2011, 11:21 PM)

Looks cool! How much is a bus ride in Trondheim these days?
Haha. I costs me 5,50 USD for me to get downtown, which takes about 15 minutes
robcat2075
Nov 6 2011, 03:35 PM
QUOTE(agep @ Nov 6 2011, 04:30 PM)

QUOTE(robcat2075 @ Nov 6 2011, 11:21 PM)

Looks cool! How much is a bus ride in Trondheim these days?
Haha. I costs me 5,50 USD for me to get downtown, which takes about 15 minutes
I feel lucky then. In Dallas it's $4 for the day.
TheSpleen
Nov 6 2011, 05:50 PM
Fantastic!
agep
Nov 18 2011, 01:25 AM
Hi guys!
I have finally finished the model. It ended up becoming a bit more timeconsuming than I wanted though. Anyway, please let me know what you think
Best regards
Stian
Full HD TurntableClick to view attachmentClick to view attachmentClick to view attachmentClick to view attachment
thejobe
Nov 18 2011, 01:56 AM
speechless. always amazing work.
Rodney
Nov 18 2011, 03:07 AM
Just viewed the turntable animation.
Out of this world Stian.
You've still got the magic touch!
Do you have a final patch count?
Wildsided
Nov 18 2011, 04:56 AM
Looks awesmazing dude. As does the Solaris logo.
Xtaz
Nov 18 2011, 05:51 AM
Amazing model... are you using jenpy AO ?
itsjustme
Nov 18 2011, 07:09 AM
Incredible model, as usual, Stian!
mouseman
Nov 19 2011, 12:46 PM
Stunning. It significantly exceeds my school bus in both quality and speed of creation. Very professional, and so well done, I love looking at it. Very inspirational. Another model you can be proud of!
robcat2075
Nov 19 2011, 01:00 PM
Looks ready for the movies! Great work!
rodger_r
Nov 19 2011, 02:03 PM
Expert craftsmanship, as always!
QUOTE
...wheels account for more than 60% of the patches...
I'm curious to see your splinage for the wheel hubs to see how you solved the problem of cutting round holes in a conical surface.
agep
Nov 20 2011, 07:16 AM
Thanks guys!
QUOTE(Rodney @ Nov 18 2011, 12:07 PM)

Do you have a final patch count?
The final patchcount is 61990
QUOTE(Xtaz @ Nov 18 2011, 02:51 PM)

Amazing model... are you using jenpy AO ?
Thanks. No, this is regular AO with a HDRI environment
QUOTE(rodger_r @ Nov 19 2011, 11:03 PM)

I'm curious to see your splinage for the wheel hubs to see how you solved the problem of cutting round holes in a conical surface.
Here is a screenshot. I have also added the model so that you can take a closer look
Best regards
Stian
Click to view attachmentClick to view attachment
Shelton
Nov 20 2011, 10:13 AM
Very Nice Stian.
Steve
Fuchur
Nov 20 2011, 11:03 AM
What to say... this is an outstanding work. Especially how well you got all this with exactly the right amount of patches...
Very well done!
See you
*Fuchur*
Vertexspline
Nov 20 2011, 12:07 PM
Stian-----very amazing indeed. Looks just perfect from my point of view. Great work indeed. Inspirational !
Rodney
Nov 20 2011, 01:35 PM
I didn't realize there were so many styles of this type of bus until I googled for it.
And the fans of the bus appear to be just plain crazy for it!
Incredible detail on that wheel hub! I hope you copy/pasted most of that!

(or would that be C/F/A?)
I assume you used your standard methodology and modeled this in a Chor?
agep
Nov 24 2011, 09:12 AM
I have made a simple VR in flash:
Solaris 360
John Bigboote
Nov 25 2011, 08:29 AM
Very cool, dig the Flash !
Walter Baker
Nov 25 2011, 01:59 PM
WOW! Thats all I can say.
3DArtZ
Nov 26 2011, 05:58 PM
Jeeze... that is a nice model..... If I can finish the audi model Im working... we should race!!!
btw, did you add a "thickness" or edges to the panels that make up the body?
Mike Fitz
www.3dartz.com
agep
Nov 26 2011, 07:44 PM
Thank you guys!
QUOTE(3DArtZ @ Nov 27 2011, 02:58 AM)

btw, did you add a "thickness" or edges to the panels that make up the body?
I always add edges

I have uploaded a screenshot where you can see a few panels meet.
Also, on this bus the panels are separated with a grey groove between
Click to view attachment
3DArtZ
Nov 26 2011, 08:06 PM
Really nice. Thanks for the close up.
jakerupert
Nov 26 2011, 11:10 PM
Great model as always.
Maybe you could add some interior light to the VR, it seems a bit dark all over...
Just went to the Solaris website, because I had never heard of that company before and WOW:
What a succsses story in such a short time. Its a pleasure to read.
mouseman
Nov 27 2011, 08:51 AM
Thanks so much, agep, for showing the detail. Learning these sorts of things will really help me the next time I model a vehicle.
QUOTE(agep @ Nov 26 2011, 08:44 PM)

Also, on this bus the panels are separated with a grey groove between
Is the grey groove attached to the panels, or just "floating" with them? In other words, if you select a point on a panel and hit the "/" key, does it select only the panel, or does it select the grey groove and/or other panels?
agep
Nov 27 2011, 11:46 PM
QUOTE(mouseman @ Nov 27 2011, 05:51 PM)

Thanks so much, agep, for showing the detail. Learning these sorts of things will really help me the next time I model a vehicle.
QUOTE(agep @ Nov 26 2011, 08:44 PM)

Also, on this bus the panels are separated with a grey groove between
Is the grey groove attached to the panels, or just "floating" with them? In other words, if you select a point on a panel and hit the "/" key, does it select only the panel, or does it select the grey groove and/or other panels?
All panels are separate models as they would be in real life. The groove is just a simple mesh behind them
tbenefi33
Nov 28 2011, 11:06 PM
That's one heck of nice bus.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.