QUOTE(mouseman @ Dec 13 2011, 09:22 PM)
I noticed you modeled a single eye (-ball), not a left and right eyeball. For incorporating it into my model, I created an "eyes" ON/OFF pose and then added two instances of the eye as action objects. Is that what everyone else does?
Here's how I do it.
1) Take 2 copies of an eye, name one left and one right.
2) Give each of them a bone with a pivot in the center of the 'ball' so they move properly.
3) Make 2 percentage pose sliders one for eyes left and right and one for eyes up and down.
4) At 100% eyes are extreme right or extreme up (Depending on which slider you're doing) and at 0% the eyes are extreme left or extreme down.
That makes the eyes be central at 50%/50% and I can move them around to where they need to be with tweaks of the sliders. If for some reason I need to just move 1 eye then I just grab the bone and move it around on its own.
There's another way by making a null and constraining the bones of each eye to it. I think it's aim at and orient like constraints. Then you just move the null around to position the eyes.