QUOTE(Walter Baker @ Aug 20 2011, 05:02 AM)
head, orient like, neck or neck to head,
hand to forearm,
I used the mirror bones plugin and noticed in the Groups there is a
CPs without mirror
would ehat have anything to do with it?
Mirroring the bones and having unassigned CP's wouldn't cause the problem, Walter.
If you add a null to the end of the forearm, move the hand out of the arm hierarchy (I would move it out of the entire hierarchy), and then have it "translate to" and "orient like" the target null, I think you'll be able to do a lot more with the hand...the same with the head (except the null would be at the end of the neck and the constraints would be to that null). I would also do the same thing to the neck (with a null on the end of "spine 2")...that would give you the ability to turn on and off whether the neck/head orients like the chest.
Hope that helps.