QUOTE(Gerry @ Aug 16 2011, 11:15 AM)

Hey nancy, what and where are Malo's modeling tutes? I'm not familiar with them and it sounds like I should be!
There is a pdf in
this post. Download it. It's a gem. I've printed mine out (in color!).
The name of Malo's thread in the Tutorial Forum (modeling section) is "
Modeling a character by extrusion". Perhaps the first example of "awkward language" perhaps?
I have many times tried to decipher some of the more awkward text in the pdf document, and usually end up just looking at the images. When I have tried to come up with alternative text, I usually end up thinking "I'm not sure what Malo meant to say, but I sure understand the pictures". But perhaps if we tried to come up with more english friendly text, and perhaps augment with explanatory tidbits (perhaps reasons, perhaps alternatives?) here and there, I suspect it would be more immediately helpful to those who might be struggling with modeling for animation.
To summarize (and sorta using Malo's language), Malo presents in this order, for modeling a complete character:
1) a general method for "extruding" any lump (my word) that needs to arise from a set of patches (eg arm, leg, eyelids, ears, fingers, etc)
2) using 3 splines for things that need to be articulated (elbows, knees, shoulders, etc)
3) How to create a 2D rotoscope to be used for final modeling, by first doing a 3D primitive proxy
4) Then finally: Modeling the character using the rotoscope, lathing a shape, and then refining the lathed shape using his "extrusion method" for
A) Body (with head shape)
B) Members (Arms, Legs, Hands, Fingers, Feet, toes)
C)
Face (eye holes, brow ridge, mouth, nose, eyelids, ears) -
D)
A generalized FACE spline topology (flattened) - illustrating result of step C
E)
missing from pdf tutorial: tongue, teeth, interior of mouth - probably not needed if you got this far.