This teaching beginners stuff is tricky. Ideally I should make a list of everything that needs to be taught and cross them off as each lesson gets to them
Starting anew... a somewhat more thought-through plan:
Lesson 0 Quickstart
-installation?
-first model: lathe a vase
-basic splining: the CP, the spline, the patch
-basic navigation: zoom, move, turn
-basic file handling: save the vase and reload it.
Lesson 1 Flash Gordon Rocket launch
- a quick project that does something cool
-lathe parts for rocket ship
-use duplicator wizard
-path constraint
-simple channel edit.
assignment: lathe some household objects.
Lesson 2 Basic bouncing ball: the atom of all character animation
- making a sphere from scratch
- elemental keyframing: advancing the time and repositioning the ball
- introduce the different channel interpolations: spline , zero-slope, hold, linear
- none of those make proper bouncing ball motion! So...
- editing the channels to create proper bouncing ball motion
Lesson 3 Egg bot: first character
- constructing the eggbot
- more lathing and scaling of splines
- basic render settings
Lesson 4 rigging the eggbot
-addingbones to a model
-CP weighting
-bone heirarchy
-the trouble with FK
-CP weighting
-constraints introduced
-simple IK leg built
Lesson 5 Eggbot broad jump: first character animation
-Keyframing basics: keyframing filters
-Keyframing workflow
-Blocking out main poses
-basic body mechanics concepts: object move in arcs. objects have mass. objects have inertia.
-refining and editing channels
Lesson x Eggbot walk cycle
-because everyone wants to do a walk.
Lesson x full body posing (this would be like the current "strike a pose" lesson in TAoA:M)
might use the Knight for this
student would pick four emotions from a list and try to show each one as a still pose.
Overacting strongly encouraged!
Lesson x Monsieur Candle
-modeling beyond lathing
-stitching in new splines
-5-point patches
-basic face rigging concepts
Lesson x simple face and dialog animation
Lesson x a more conventional human head
Lessons to follow in an order yet to be determined...
-everything else!
Obviously there are still many gaps to be explored and filled in.
-texturing
-lighting
-understanding the PWS
Comment and discuss, if you may...
