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I have been reading about how to light your 3d movie! Not going to be easy
I recall reading an article that claimed studios such as Dreamworks employ many more Lighting technicians than they do animators and that makes sense to me. Personally, I think the article was implying Technical Directors as a whole but the point was made... Lighting is a very important, if not tedious, aspect of a movie and takes many hands and/or hours to perfect.
While I am certainly no expert my own approach at present would be to add an Action to the Set in Question specifically for the Lighting. Then the Action can be adjust/replaced/saved/duplicated as necessary to control a variety of lighting effects. Personally, I just like how smoothly Lights seem to be manipulated in an Action. The only downside that comes to mind is that while looking at a Chor and adjusting the light in an Action, the Chor will not always update to reflect changes in the Action.
As much of your Set's lighting will not change you should do well with having an Action light your scene.
In my estimation you'll want to explore having the lightbulbs brightness be controlled not by lights but through the surfaces ambiance intensity. A mild but wide glow might then spread that lighting throughout the scene. Without ambient surfaces you may easily hit the practical limit where additional lighting will be useful in your scene.
In my estimation, the most important aspect of lighting concerns the Focus; where you want the viewer's attention to be.
All other aspects of composition (of which lighting is an essential part) should support and accentuate that focus.
This is one of the reasons why initial Lighting is often accomplished using untextured grayscale objects in a scene.
The lighting is then further refined (and finalized) after texturing to ensure Clarity.
If really leaning forward you may want to control your Lighting *after* the rendering.
For this, consider how the use of .EXR format and Light Buffers may allow you the opportunity to adjust the lighting in your scene even after you have rendered it. A little planning and experimentation with .EXR from the very beginning may save you a lot of hours, headaches and adjustments later.