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Full Version: Tutorial Character: Eggbot
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > The Art of Animation:Master (TaoA:M) < New Users Start Here! > Calling all Pedagogs
robcat2075
I think I like this take on the body shape a bit more. Still needs some more development.

Click to view attachment

MJL
Rob, that is just downright cute!
jason1025
very cool
dblhelix
whoa, shush now. you keep putting out clips like that
someone will snatch you off this project and into the
big bucks.

do we get to see those keys&interpolation in the new Taoam?
can't wait. amazing cycle. inspiring.
robcat2075
Now with protective rubber dust covers for the knees...


Click to view attachment
pixelplucker
That ones a keeper, Great work
Gerry
Yes, nice! Lots of personality with such simple shapes!
kwhitaker
He is cute, and he walks with just the right attitude. very nice.
NancyGormezano
Definitely charming!
Rodney
Robert...

Three for three!

(amazingly cute)

...and may I just say, a particularly great example of the rule of repetition augmented by the rule of threes.

Three for three for three for three. yay.gif
robcat2075
A simple broad jump would be a good exercise for introducing keyframing basics.

Click to view attachment
jason1025
QUOTE(robcat2075 @ Aug 7 2011, 01:53 PM) *
A simple broad jump would be a good exercise for introducing keyframing basics.

Click to view attachment


You are a talented animator
robcat2075
Anyone got ideas for what the other joints are? Something "mech" but cute and easy enough to use for teaching a beginner modeling skill.

I could do rubber accordian joints again for the hips and ankles but maybe there are other possibilities?

I've considered doing a standard hinge joint for the ankle. The hips are a bit more mysterious.
largento
I think the eggbot character is great, Robert. A great way to focus just on leg and hip movements.
itsjustme
QUOTE(robcat2075 @ Aug 8 2011, 07:43 PM) *
The hips are a bit more mysterious.


Ball and socket?
robcat2075
My goal is to be able to model, rig, texture and animate this in ten minutes.

I'm not there yet but it possibly can be done.

Click to view attachment Click to view attachment
TheSpleen
QUOTE(robcat2075 @ May 6 2012, 01:31 PM) *
My goal is to be able to model, rig, texture and animate this in ten minutes.

I'm not there yet but it possibly can be done.

Click to view attachment

eagerly awaiting
love the rivets
johnl3d
Great Model and detail
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