COUNTERATTACK!!! In three parts.

Part I
Thanks for the feedback. The TaoA:M revision will be better because of the feedback.
No need for armor here. (but it gets more comfortable the longer you wear it)

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No reason you can't just start with the plain old bitmap paint program and then revisit the subject. It's primitive, but everybody's got it, and beginning students are at a primitive level. Alphas can come later.
This is possible but also limiting. The basic paint programs that come with operating systems tend not to have capability to save transparencies. This is something an animator (especially one intent on creating their own short film) should be exposed to early and often.
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Why a chapter budget? Are you thinking of this as a hardcopy book?
I think much of your response is based on seeing this as a hard copybook.
While it perhaps will be available in hardcopy that isn't it's primary form.
Regarding the budget, you may just be getting confused with our use of the term.
Everything has a budget. The chapter budget is mostly just a tool used to plan the revision. Thinking in terms of budgeting time more than dollars here. A project needs to have a beginning and an ending for the person managing it. For live texts that (theoretically) never end, this budget is generally consists of the framework which others will add to and change. The budget is the minimal/essential requirements of that plan. TaoA:M is not currently oriented in the way of a wiki but more of a effort to update and refresh the lessons in TaoA:M. In this sense the format is largely irrelevant, pliable and adaptable. It could be a number of things but it's the content that primarily counts. In order to be beneficial that basic content must be manageable.
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Basic premise: textbooks are obsolete.
Emedia has so many advantages...
No argument there concerning textbooks but remember... TaoA:M is not strickly a textbook and hasn't been for years.
For the record, I find the primary reason to embrace Emedia to be the automated search capability which (the last time I checked) is impossible to achieve with printed text.
As long as a printed manual remains an option this constitutes not an 'either/or' but an 'also/and'.
Textbooks are not going obsolete only because of digital's advantage. As much as I'd like to think it's a practical matter, cost remains the primary factor.
People expectation is free and they negotiate from that vantage point. (In the digital age they have a means to leverage their advantage)
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> commits you to considerable up-front printing costs
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as opposed to one where the physical media cost is zero?
...and here we have the other side of the cost factor. The first was with regard to the end user (teacher, student). Now we can look at it from the publisher's standpoint.
Print on demand seems to be the most likely recourse for procuring books as physical assets. This works especially well because it is the consumer who determines the value they are willing to place upon the physical nature of the asset. If the cost is too high or the desire compelling enough they may opt for the less costly and more accessible digital asset.
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> requires you to decide quantities in advance, guessing at the potential market, instead of one where quantity is irrelevant?
While the trend is certainly away from textbooks people still like physical assets they just don't want or need them all to be physical assets.
When purchasing a product in person, they are more likely to want the physical product, so it's good to have some available assets.
Consider for instance the Hash Inc boys plugging away at Comic Con. "Thanks kid, there's your CD... and here... have a manual."
While this may seem trivial, there is value added in the form of that physical asset.
Online purchasing is different. Unless people are specifically wanting to add to a personal collection (TShirts, books, memorabilia, whatever) they aren't as likely to be as interested in those physical assets. The physical product is a tactile and experiential form you take with you.
Most publishers have embraced Lean Management principles (maintaining less inventory, producing less waste, etc.) Print on demand is an answer to that and provides the exception for those who project longer term planning.
As an artist/animator touring from convention to convention or demonstrating at a school or library it'll make good sense to have some physical assets on hand. It's these niche products (signed books, limited print runs that provide a personal touch and something that can be taken from the experience with you to later refer back to. My view on this is that failure to do this will be resounding and everlasting; a missed opportunity. I don't think TaoA:M is quite this personal but it can be once you've personalized it.
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> forces you to create an animation course that cannot include animations?
TaoA:M hasn't been strickly a physical book for many years now so I think we can agree the point here is largely moot.
Your challenge seems to be to leverage the technology that wasn't available to us when TaoA:M was first produced.
the release of some significant technology.
For instance, did you know that attachments can be embedded in PDFs?