Windows 32bit
Windows 64bit
Mac Installer
Change Log:
- all new
Project Backup
Animation Master new global backup option found under tools->Options->Backup. The backup is saved in a folder with a directory structure containing all of the files used in the project. The folder contains subdirectories based on disks->folders->files, similar to the consolidate project function. If the "Use Global backup directory" option is ticked then the backups are created in the specified location, otherwise they are created in the
project folder.- Intervall sets the number of minutes between each backup.
- Count sets the number of backups saved. Once the number is reached, the oldest backup is deleted each time a new backup is created. The backup creates a duplicate of all files in the project. This means that projects containing large video, image sequence or audio files will quickly fill up your hard drive.
- Intervall sets the number of minutes between each backup.
tools -> option -> backup page
- backup project files enables the backup global (not longer per project)
- Use global backup directory if enabled , the backup is saved in the selected directory
the backup directory for the project has the following naming convention "Projectname_PathHash_Timestamp" The PathHash part is needed, because You can have as example D:\test\Project1.prj and E:\test1\Project1.prj, in such a case the backups
will overwrite the false one , if counts is reached. if disabled , the backup is saved in the project directory , where the backup directory has the following naming convention
"Projectname_Timestamp"
- Intervall time between the backups
- Count (need a better name ...) how much backups for each project are created , before the oldest one is overwritten
The backup function works like "Consolidate", means also all external linked
objects als backuped up. Backup run's only , if the project is named (means project was saved a first time) anything in the project is modified and not rendering or any baking action is running at the time where the backup should start.
- all new
obj plugin exporting textures (as own material)
following texture types supported
Color, Transparency, Bump, Legacy Bump, Specular Intensity, Ambiance Intensity
textures are NOT exported, if "Generate model maps" is checked
Ambiance color now also supported
- all changed
32 Rendermessengers are now possible per machine (depends on the used license and
the avaible cores (real and virtual))
- all new
preview icon for materials possible
- all changed
if "Apply camera's PostEffects to renderings" is ON Alpha buffer is also shown
even the selected fileformat doesn't support alpha channel
- all fixed
crash when a project is cloth after a first time custom groups to simcloth added
and changed from NONE to a existing group
- all fixed
simcloth plugin , custom groups not longer marked as modified after saving - all fixed
fixed a crash , when in a new created project (wich was not saved at this
time) a pathconstraint is added for a model
- all fixed
hair has different directions, if the hair emitter is heavily scaled in a instance - mac changed
startup (splash) screen enabled - mac fixed
some issues in msdev - all changed
general undo (means undo restore the state before the plugin is started) for following plugins extruder,sweeper,duplicator,split,smooth,setposition,splitpatch,resurface, resamplespline - all fixed
SDK, crash if starting from a temporary group and DeselectAll() is used in a plugin - all
- 5855: translate snap fix (snapping the group pivot only, when Shift+Snap to Grid, don't snap the group cp's in this case) - all
- 5851: Ground Ambience Color wont' stay Not Set
- all
- 5827: Surface Attribute window closes when setting defaults - all
- 5847: PNG not included in filetypes when browsing for replacement images - all
- 5849: changing End Scale for bone falloff fails , if multiple bones are selected
- all
- 5845: Bump percentage for materials not used for bakesurface
- mac
- 5841: bones always snap to grid in the bones setup window - mac
- 5826: A:M not deleting temp files properly
- all
- 5833: Bone dragging in PWS incorrectly creates bone copy - all
- 5831: Extruder crashes if Untitled group is used (fixed also for sweeper)
- all
- 5828: Netrender hanging on "Trying to open slave"
- all
- 5825: output filename doesn't match the output filename for chor cameras
- all
- 5830: Render with Blobbies fails