Help - Search - Members - Calendar
Full Version: GG! sneak peek
Hash, Inc. Forums > The A:M Exchange (Resources Center / Contributers Cue) > A:M Resources Center (Free Models! Materials! Projects!)
DJBREIT
I have a little bit more work on it and see if I can lower the patch cont. smile.gif
Click to view attachment
robcat2075
53000 patches. ouch!
TheSpleen
Nice work!
rodger_r
I'm curious if it's all one model or you've assembled it in an action. If it is all one model, how long does it take to find patches and align normals?
DJBREIT
QUOTE(robcat2075 @ Dec 2 2010, 12:49 AM) *
53000 patches. ouch!

You and me both!

QUOTE(rodger_r @ Dec 3 2010, 06:08 PM) *
I'm curious if it's all one model or you've assembled it in an action. If it is all one model, how long does it take to find patches and align normals?


You had to remind me about the normals. ohmy.gif

For the last few days I have been getting rid of splines and fixing normals. I am hoping to cut down the patch cont to a point where I can keep it as a model. With out losing the detail. But I may have to go to an action and break it up into three parts.

Here is some detail shots of the trucks.

Click to view attachment
Click to view attachment
Click to view attachment
Click to view attachment
rodger_r
Fantastic model! But I really would like to know what your "finding patches, aligning normals" times are. I'm planning on upgrading my computer and I'd like to calibrate my expectations for wait times. Currently 49,392 patches takes somewhere between 45 and 60 minutes on my 10 yr. old, 1.5Ghz Athlon.
DJBREIT
"finding patches, aligning normals" ? Not sure exactly how to test this. Can you walk me throw it? huh.gif

Also do you happen to have a detail diagram or know where I mite find one of the GG1 since most of the diagrams and photos I have found on the net lack in detail. And some of the details I have done, I am guessing at.
rodger_r
QUOTE
"finding patches, aligning normals" ? Not sure exactly how to test this.

When you add or subtract a patch in a model, A:M pauses to do this before it can save the model file or screen render it in shaded mode. During this pause, the messages "Finding Patches [file name]" and "Aligning Normals [file name]" appear in succession on the left side of the status bar (see attached screen grab). When you remove some patches from the GG1 and hit save, how long is this pause?

QUOTE
Also do you happen to have a detail diagram or know where I might find one of the GG1...

Sorry no. The only reference images I have for electric locomotives come from a book published in 1922, 12 years before they started building the GG1. All I can offer are low res dimensioned drawings of what looks like a precursor loco, a quill motor assembly and a pantagraph (see attached). It's unlikely that these last two changed much in 12 years.

QUOTE
And some of the details I have done, I am guessing at

And as far as I'm concerned, there's nothing wrong with that as long as your not working for a customer who demands museum quality. If your satisfied with the look of your design guesses, that's all that matters. 99.9% of the potential audience for movies starring your GG1 wouldn't recognize an accurate quill motor if all 16,700 lbs. (7590 kg.) of it was dropped on their foot.

I'm not sure of your plans for the GG1 but if you want some passenger cars for it to pull, I can offer a combination car which, with a bit of cut and pasting, can be converted to a full Pullman car.
DJBREIT
QUOTE(rodger_r @ Dec 4 2010, 12:44 PM) *
Fantastic model! But I really would like to know what your "finding patches, aligning normals" times are. I'm planning on upgrading my computer and I'd like to calibrate my expectations for wait times. Currently 49,392 patches takes somewhere between 45 and 60 minutes on my 10 yr. old, 1.5Ghz Athlon.

That’s slow
Mine is a Pentium 4 two threads 3.60Hz and at patch cont a 49,624 it takes 17 min. But you may want to go to a fare better processor. I plan on going to something like a “I7" with 4 cores.

I managed to get it down to 49,624 so when I am ready with it I will post two sets of the model. One with a complete model and one that uses an action.

The design of the pentagram is a lot better then the one I found. I is interesting to see the designs of the prototype/test article that became the GG1.smile.gif
photoman
Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.
thejobe
QUOTE(photoman @ Dec 6 2010, 12:04 AM) *
Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.


really? 100,000 patches? well try this one... only 625 patches and it runs alot smoother in wireframe but watch out in shaded mode... will definitily bog down your machine
rodger_r
QUOTE
That’s slow

Only if your not expecting it. I just structure my time so I can hit save and do something else in the real world.

QUOTE
...it takes 17 min...

Thanks. It's nice to be able to look forward to at least a 3X improvement.
photoman
QUOTE(thejobe @ Dec 6 2010, 02:43 AM) *
QUOTE(photoman @ Dec 6 2010, 12:04 AM) *
Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.


really? 100,000 patches? well try this one... only 625 patches and it runs alot smoother in wireframe but watch out in shaded mode... will definitily bog down your machine


The thread I posted about it is here: http://www.hash.com/forums/index.php?showt...l=terrain+patch

Photoman

PS Nice model DJBREIT btw
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.