jason1025
Nov 21 2010, 10:27 PM
Hi can someone explain or point me in the direction of a video tutorial for how to constrain a camera to a spline and then animate the camera on the spline.
I did this once and now cant remember how. Sure I know how to constrain but getting the camera to animate and stick to the spline I cant figure out.
TheSpleen
Nov 21 2010, 10:37 PM
I like to just animate the camera myself rather than constrain it.
for a circle I would keyframe the start position then ha;fway through whatever timing you need keyframe the halfway mark making all adjustments to camera then.
then return it to the start for last frame.a few adjustments at 10, 2, 4, and 8
robcat2075
Nov 21 2010, 10:59 PM
Draw the spline in the chor
RMB on the Camera>new constraint>path
turn off Offset button
pick path with eyedropper
Set ease of path constraint props to 0 and 100 at beginning and end times.
jason1025
Nov 22 2010, 01:08 AM
QUOTE(robcat2075 @ Nov 21 2010, 10:59 PM)

Draw the spline in the chor
RMB on the Camera>new constraint>path
turn off Offset button
pick path with eyedropper
Set ease of path constraint props to 0 and 100 at beginning and end times.
but how do you get the camera to animate? if you move it it looses its lock to the constrained path?
robcat2075
Nov 22 2010, 08:03 AM
The ease channel decides where on the path the object is. When the ease channel is changing value, the object is moving. You don't manually move the object on the path.
ToreB
Nov 22 2010, 02:36 PM
How then to get the camera to repeat its circular movement along the path?
John Bigboote
Nov 22 2010, 02:53 PM
QUOTE(ToreB @ Nov 22 2010, 02:36 PM)

How then to get the camera to repeat its circular movement along the path?
Hey Tore... assuming the path is circular- you would reset your ease amount from 100 back to zero on the next frame, and play with the ease handles so you dont get a jump!
ToreB
Nov 22 2010, 03:14 PM
QUOTE(John Bigboote @ Nov 22 2010, 11:53 PM)

QUOTE(ToreB @ Nov 22 2010, 02:36 PM)

How then to get the camera to repeat its circular movement along the path?
Hey Tore... assuming the path is circular- you would reset your ease amount from 100 back to zero on the next frame, and play with the ease handles so you dont get a jump!
Perfect! Thanks!
jason1025
Nov 22 2010, 07:11 PM
thanks
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.