Help - Search - Members - Calendar
Full Version: camera moving in circle
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Cameras
jason1025
Hi can someone explain or point me in the direction of a video tutorial for how to constrain a camera to a spline and then animate the camera on the spline.

I did this once and now cant remember how. Sure I know how to constrain but getting the camera to animate and stick to the spline I cant figure out.
TheSpleen
I like to just animate the camera myself rather than constrain it.
for a circle I would keyframe the start position then ha;fway through whatever timing you need keyframe the halfway mark making all adjustments to camera then.
then return it to the start for last frame.a few adjustments at 10, 2, 4, and 8
robcat2075
Draw the spline in the chor

RMB on the Camera>new constraint>path

turn off Offset button

pick path with eyedropper

Set ease of path constraint props to 0 and 100 at beginning and end times.
jason1025
QUOTE(robcat2075 @ Nov 21 2010, 10:59 PM) *
Draw the spline in the chor

RMB on the Camera>new constraint>path

turn off Offset button

pick path with eyedropper

Set ease of path constraint props to 0 and 100 at beginning and end times.



but how do you get the camera to animate? if you move it it looses its lock to the constrained path?

robcat2075
The ease channel decides where on the path the object is. When the ease channel is changing value, the object is moving. You don't manually move the object on the path.
ToreB
How then to get the camera to repeat its circular movement along the path?
John Bigboote
QUOTE(ToreB @ Nov 22 2010, 02:36 PM) *
How then to get the camera to repeat its circular movement along the path?


Hey Tore... assuming the path is circular- you would reset your ease amount from 100 back to zero on the next frame, and play with the ease handles so you dont get a jump!
ToreB
QUOTE(John Bigboote @ Nov 22 2010, 11:53 PM) *
QUOTE(ToreB @ Nov 22 2010, 02:36 PM) *
How then to get the camera to repeat its circular movement along the path?


Hey Tore... assuming the path is circular- you would reset your ease amount from 100 back to zero on the next frame, and play with the ease handles so you dont get a jump!



Perfect! Thanks! smile.gif
jason1025
thanks
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.