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Full Version: 12 fps vs. 2 step rendering
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects > Artistic Rendering
dblhelix
here's a scene (quick&dirty as you say) done twice:

1:
animation done 24 fps and rendered with "step: 2" setting in the render options. 70% moblur, 5 passes. detour AE to convert to 24fps again.

Click to view attachment

2:
previous animation scaled down, then spanning only 12 frames; Tools - Options - 12 fps; in render settings 12 fps. 70% moblur, 5 passes. detour AE to convert to 24fps again.

Click to view attachment

i'm going somewhere specific with this, testing stop motion feel and wanting moblur to create something, anything for me.
too new to this to understand about the passes, maybe 16 would have created better blur.
robcat2075
if you have an animation you created for 24 fps, you can set the Project fps to 12 and render straight to quicktime and you will get a 12 fps quicktime that runs for the same time length.

This will get you true 1/12th second long frames for motion blur purposes and no need to scale your keyframes.


Nice tumble!
robcat2075
QUOTE(dblhelix @ Oct 21 2010, 08:36 PM) *
i'm going somewhere specific with this, testing stop motion feel and wanting moblur to create something, anything for me.
too new to this to understand about the passes, maybe 16 would have created better blur.


more passes will create more overlapping slices closer together, making the blur look more like blur.

I suspect that for lower frame rates you will need to go for more passes/better blur since individual frames start to become more perceptible.

Or, you could go for no blur at all. Harryhausen did lots of animation with no blur.
dblhelix
thanks!
QUOTE(robcat2075)
for 24 fps, you can set the Project fps to 12 and render straight to quicktime and you will get a 12 fps quicktime that runs for the same time length.

thought so. did that. quicktime didn't. so i did something wrong. forgot the 'apply' *sigh*? Ctrl+y.


QUOTE(robcat2075)
Or, you could go for no blur at all. Harryhausen did lots of animation with no blur.

only guessing, testing now, but i feel a combination is the aim. low-tech motion with blur used much like you'd use lines to show the forward motion in a still image and not necessarily in a logical manner. ready&willing for the hand-crafted nit-pick-rendering it takes. head filled with conceptual imagery. (Nancy rules!)
robcat2075
Project FPS is in the Properties Panel for the Project. Is that where you changed it?
dblhelix
QUOTE(robcat2075 @ Oct 22 2010, 03:49 PM) *
Project FPS is in the Properties Panel for the Project. Is that where you changed it?


Properties panel?
that's a 'no', thought it was enough to go to Tools>Options and then repeat choice in render options. good, really good to know, thank you! these devices have come to stay, a long time. though i'm looking for an animatable realistic-ish bird for Eugene right now.

(sorry for the discontinuity, really pressed for time but above all energy these days)
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