TheSpleen
Oct 16 2010, 12:15 AM
MJL
Oct 16 2010, 02:28 AM
There are a couple of chrome materials on the Extra's CD.
Good Looking bike, I'm sure it will go faster once you combine those two pictures and get that back wheel on the frame,

Your modeling keeps getting better and better.
robcat2075
Oct 16 2010, 07:00 AM
The most important part will be to have things around the chrome that reflect in it.
TheSpleen
Oct 16 2010, 10:29 PM
TheSpleen
Oct 17 2010, 08:16 PM
HomeSlice
Oct 17 2010, 09:42 PM
Nice looking bike Spleen! For a quick and dirty chrome like effect, try applying an environment map. That will give you fake reflections even though your choreography doesn't have much to reflect.
TheSpleen
Oct 17 2010, 09:57 PM
QUOTE(HomeSlice @ Oct 17 2010, 09:42 PM)

Nice looking bike Spleen! For a quick and dirty chrome like effect, try applying an environment map. That will give you fake reflections even though your choreography doesn't have much to reflect.
Thank you for the tip!
Never really tried chrome before.
TheSpleen
Oct 17 2010, 09:59 PM
is it possible to add a rimlight to a model and it always be there?
Like for the headlight?
HomeSlice
Oct 17 2010, 10:54 PM
a rim light and a headlight are two different things.
To add a permanent rim light to your model that is always there, make a Gradient material, set it's Edge Threshold to something between 25% and 50% and increase the Ambiance Intensity on the second attribute of the material.
To add a permanent Headlight, in the Model window, go into Bones Mode, right-click in the window and choose New > Light. Then position the light bone where you want. You will probably want to change the light type to "klieg".
TheSpleen
Oct 18 2010, 02:30 PM
robcat2075
Oct 18 2010, 02:34 PM
A persistent blip in A:M is that reflective surfaces don't correctly reflect the camera background color which serves as the "sky" color in most scenes.
To get a blue sky reflecting in your chrome you'll need to put a blue sky dome over your scene.
TheSpleen
Oct 18 2010, 02:56 PM
QUOTE(robcat2075 @ Oct 18 2010, 02:34 PM)

A persistent blip in A:M is that reflective surfaces don't correctly reflect the camera background color which serves as the "sky" color in most scenes.
To get a blue sky reflecting in your chrome you'll need to put a blue sky dome over your scene.
I will give that a try when I start animating.
right now still more work to do on bike.
itsjustme
Oct 18 2010, 03:58 PM
That is coming along nicely, Gene! I like the style.
TheSpleen
Oct 19 2010, 12:32 AM
Rodney
Oct 19 2010, 01:33 AM
Looking good Gene!
largento
Oct 19 2010, 07:11 PM
Gene, that looks awesome!
TheSpleen
Oct 19 2010, 09:17 PM
largento
Oct 20 2010, 06:12 AM
Haha, that's a great likeness and still looks like your style. Very cool!
TheSpleen
Oct 20 2010, 07:57 AM
Thanks!!!
NancyGormezano
Oct 20 2010, 08:03 AM
great likeness!
John Bigboote
Oct 20 2010, 09:09 AM
Looking good Spleenster! Here are some images I use to feed into the environment material for fakey reflections.
NancyGormezano
Oct 20 2010, 10:34 AM
Here's some different settings - I like to add specular color for interesting colorizing (make sure your lights have spec setting turned on).
left thingy - spec color is turquoisey, right is golden color
play with spec intensity, size, reflectivity amount, reflectivity filtering, blend
Use a landscape image (or any background) in the environment material, as well as turn on reflectivity for chrome parts
TheSpleen
Oct 20 2010, 11:20 AM
THANKS!!!!
kwhitaker
Oct 23 2010, 06:03 AM
nicely done Spleen
TheSpleen
Oct 26 2010, 08:54 PM
MJL
Oct 31 2010, 12:04 AM
In Oregon City, southeast of Portland, there is a long established Blues Bar called the Trails End Saloon. I wanted to make a recognizable model for this upcoming video that I'm helping Gene with. I think I came pretty close. I'm hoping it will show up in more than one video.
It really feels good working with A:M again. I've missed it.
Thanks to DJBREIT for the utility poles. I stripped them down quite a bit because the patch count was getting up there. Hope you don't mind too much.
largento
Oct 31 2010, 06:36 AM
Looks like it to me! Cool that you can use Google Street View to see the building. That's never occurred to me.
Shelton
Nov 3 2010, 01:33 AM
Good job guys!
Steve
Xtaz
Nov 4 2010, 05:14 AM
Hey Gene... your models are becoming better and better .... keep going on....
TheSpleen
Nov 21 2010, 03:37 AM
TheSpleen
Nov 28 2010, 08:37 PM
TheSpleen
Dec 7 2010, 10:19 AM
Shelton
Dec 8 2010, 12:35 PM
Looks good Gene!
Steve
Paul Forwood
Dec 8 2010, 01:48 PM
Lots of cool looking stuff going on in Spleenville!
Ohhhhhhhhhhh Yeahhhhhhhh!
TheSpleen
Dec 13 2010, 07:36 PM
TheSpleen
Dec 13 2010, 10:19 PM
Tada!
NancyGormezano
Dec 13 2010, 10:52 PM
I love the camera work, choice of cuts, actions. Love the music - Congrats once again.
TheSpleen
Dec 13 2010, 10:55 PM
Thank you!
jimd
Dec 14 2010, 08:05 AM
yes the house is a rock'n good job
j
Paul Forwood
Dec 14 2010, 09:02 AM
Looking and sounding great guys!

Are you still working on some of those static sequences or is this a rap?
You keep raising your bar, Gene.
TheSpleen
Dec 14 2010, 11:38 AM
Thanks everyone
AM got a credit in it
Shelton
Dec 14 2010, 01:32 PM
Good job guys. Wonderful. I love the stage and lights and like Nancy the cuts and camera work.
Steve
TheSpleen
Dec 17 2010, 10:22 AM
464 views in 2 days not bad for getting out of the gate.
it will slack off a little now though.
Rodney
Dec 17 2010, 06:08 PM
Woah! I missed the release announcement on this one.
These releases should have some serious fanfare!
Wonderful work. Impressive detail.
I'd imagine the locals who know the musician, lay of the land and the lore will be even more impressed.
There is a final 10% post prodution polish that I feel would make this one the stuff of legend.
Note: These could be considered degraders that actually reduce the current work just a little bit but improve the consisency overall throughout the film (subtle film and foley effects to blend everything from start to finish). Post Production artists would know a lot more about this than me.
QUOTE
464 views in 2 days not bad for getting out of the gate.
it will slack off a little now though.
I think that is pretty good considering the release with little/no fanfare.
Keep it up Mr. Spleengene!
Added: Something to consider... when text is on screen it takes a little while for the viewer to adjust and then read the text. As important as the signage is to highlight the title character (Hey... people like to see their names nice big and clearly readable!) those moments may need a little more time to connect. I saw a breakdown of how long text should be onscreen in order to be assimilated and I'll try to track that down.
robcat2075
Dec 17 2010, 06:22 PM
QUOTE(TheSpleen @ Dec 13 2010, 09:36 PM)

Hey, I missed that entirely. That works real good.
You should start a new thread when you unveil a major work like that!
Rodney
Dec 17 2010, 06:26 PM
I'm trying to imagine this video being played in the actual bar.
What an event!
I don't know the setup of screens or how this'd play but can easily see it playing in front of a crowd as a warmup.
I assume having the empty stage at the end might be designed for other musicians to take center stage?
Inquiring minds want to know more about this Myron and Gene!
Confess your behind the scenes and workflow secrets!
TheSpleen
Dec 17 2010, 07:48 PM
QUOTE(Rodney @ Dec 17 2010, 06:26 PM)

Inquiring minds want to know more about this Myron and Gene!
Confess your behind the scenes and workflow secrets!
I had Myron make many models which indeed speeded me up.
I tend to keep scenes rendering at all times, while one scene is rendering I will be working on the next scene.
The artist "Franco Paletta" and his promoter seem to be overjoyed with it.
Hopefully this will bring me a paying gig.
Gene
Rodney
Dec 17 2010, 11:35 PM
QUOTE
I had Myron make many models which indeed speeded me up.
I tend to keep scenes rendering at all times, while one scene is rendering I will be working on the next scene.
The artist "Franco Paletta" and his promoter seem to be overjoyed with it.
Small collaborative teams seem to be the way to go these days.
Continually rendering systems seems inevitable. (and productive!)
QUOTE
Hopefully this will bring me a paying gig.
As people see your presentations its sure to put your name out there as a producer of quality and reliability.
I've seen your R&D pay off with each project you keep getting better and better.
If nothing else it sounds like you've made of fan out of Franco Paletta!
TheSpleen
Dec 18 2010, 04:42 PM
I get such enjoyment out the whole process....to me it's pure fun.
I wanted to animate all my life. I became a very good cartoonist and made a living at it at times.
But animation was beyond me.
So yeah,
I am just having fun.
Gene
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