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Full Version: Flattening and Applying a Decal
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Texturing
jakerupert
Sigh, seems I have forgotten some important things about decaling again:

I want to apply a bumpmap on a certain part of my charas body,

so I flattend that part in a on/off pose and made a new action activated that pose and wanted to apply new decal to that part,
but that option is not available there.

What am I doing wrong here?
mtpeak2
Add decal to the model in the modeling window, but do not apply it. Then in the action go to muscle mode, double click the decal container in the PWS to show the image.
Meowx
Or just right-click the model name in your project hierarchy while you're in the flatten pose/action and add a new decal from there.
jakerupert
QUOTE(Meowx @ Sep 23 2010, 03:40 AM) *
Or just right-click the model name in your project hierarchy while you're in the flatten pose/action and add a new decal from there.



Thanks a lot.
(Maybe this little incoherence in the interface could be altered in the future, if not to complicated...)
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