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Full Version: TSM2-windows 7 64 compatibility?
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > TSM2 - Rig
pixelplucker
I finally upgraded to w7 64 and after installing TSM2 for AM the plug in doesn't show.
Is there a compatibility issue with it?

Is there another rig that works for at least bipeds if this doesn't run?
robcat2075
what os were you on before?
pixelplucker
I was running XP pro 32bit.
Just upgraded to w7 pro 64 bit this last weekend. Did the install as "run as admin".

Wondering if one of the billion updates might have nerfed my install.
robcat2075
do your other 3rd party plugins appear?

It may be that TSM2 needs to be recompiled to work in 64bit?... and that won't likely happen.
itsjustme
QUOTE(robcat2075 @ Aug 4 2010, 06:20 PM) *
do your other 3rd party plugins appear?

It may be that TSM2 needs to be recompiled to work in 64bit?... and that won't likely happen.


If that is the case, you could try running in a compatibility mode for the rigging process.
pixelplucker
All the other plug-ins I use load fine and work fine. Just the TSM2 seems to fail. The only executable I could find is the installer so I don't think there is a way to change compatibility mode.

Older models that have been rigged in TSM2 seem to work fine.

Anyone else have TSM2 running in 64bit anything?
pixelplucker
Got it working. Had to make sure all remnants of the previous install were removed, did a clean install and all is good now.

I had a couple of other older programs that lost admin rights after an update that came in last night, could be that.

Thanks for trying to figure out what was wrong.
robcat2075
QUOTE(pixelplucker @ Aug 4 2010, 07:08 PM) *
Got it working.


Yay! TSM2 lives to rig another day!



QUOTE
Older models that have been rigged in TSM2 seem to work fine.
It would be a calamity if they didn't since TSM2 uses the same constraints that have been around forever.
pixelplucker
Not sure what the update was from MS last night but it hosed a slew of preferences and screwed up admin access for some other programs I use. One of them was my type management. Fonts I had installed 2 days ago were in my system but the programs didn't recognize them and I had to install over them to get them to work....

Very annoying.

Anyways the upgrade is well worth it if anyone is running xp 32 on a 64bit system. Performance overall is much much better.

I was sweating not having tsm2 :0

Can't imaging how I would rig creatures from scratch.
HomeSlice
QUOTE
Can't imaging how I would rig creatures from scratch.


http://amfilms.hash.com/video/196/Building...irst-Rig-Part-1
http://amfilms.hash.com/video/197/Building...irst-Rig-Part-2

smile.gif
pixelplucker
Thanks for the link, I'll check that out.

In a long shot I had an idea on a rigging system based on joints to create containers for the bones and adding specific bone types would generate the balance and steady rigs. Now if I can sucker someone into programming a plug in it could be pretty cool.
robcat2075
QUOTE(pixelplucker @ Aug 5 2010, 08:45 PM) *
the balance and steady rigs.


You don't need those. Those produce no benefit for animators. They do not make anything steady and they do not make anything balanced. Always turn those off if you have a rig that has them.
pixelplucker
Just watched the tutorials on the base rigging from HomeSlice. Absolutely some of the best tutorials for AM and really gave me a nice overview on how AM ticks. The rig tutorials should really be showcased.

Going to try to rig that squirrel model from scratch. Interesting that the balance and steady rigs are being abandoned, why were they made in the first place?
robcat2075
QUOTE(pixelplucker @ Aug 5 2010, 10:04 PM) *
why were they made in the first place?


Sometimes an exceedingly bad idea gets a really good name.
pixelplucker
LOL
robcat2075
If it were called "meaningless hip position averaging" most people would think less of it.
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