Bill Joel
Jul 9 2010, 01:30 PM
Is there a way of constraining any of the built-in particles to a choreography path?
robcat2075
Jul 9 2010, 01:49 PM
Not specifically.
-You can use forces to blow and vacuum particles around.
-You could contain particles within an invisible tube and put forces within that tube to herd them along
-You can path constrain your particle emitter, but that's not quite the same as what you want.
-"Flocking" can herd a cloud of models along a path. Some very simple patch image models might resemble particles.
Anyone got other ideas?
Welcome to the forum!
Bill Joel
Jul 9 2010, 01:57 PM
QUOTE(robcat2075 @ Jul 9 2010, 01:49 PM)

-You could contain particles within an invisible tube and put forces within that tube to herd them along
This one is essentially what I want to do. Please, tell me more.
robcat2075
Jul 9 2010, 03:13 PM
QUOTE(Bill Joel @ Jul 9 2010, 04:57 PM)

This one is essentially what I want to do. Please, tell me more.
Which part do you have doubts about?
HomeSlice
Jul 9 2010, 04:53 PM
Make a long narrow cylindar. Make sure the normals face *Inward*.
Cap one end with some splines and name the capped end "Emitter".
Apply a particle emitter to the "Emitter" group.
Set the "Initial Velocity" property of the particle material high enough so the particles don't loose all their energy before they get to the end of the tube.
Set the " Life Expectancy" property high enough so the particles don't die before they reach the end.
If it doesn't work the way you want by setting the Initial Velocity, then you will need to create Force Objects (Fan type) and place them along the length of the tube to help push the particles along.
johnl3d
Jul 9 2010, 06:26 PM
torus with emitter inside bounces inside weird
Click to view attachmenttorus with path and emitter following it
Click to view attachmentproject for that file
Click to view attachmentjust 2 ways
HomeSlice
Jul 9 2010, 08:42 PM
Johnl3D's suggestion to constrain the emitter to a path is the easiest solution, but if you absolutely must shoot particles through a tube, I've found that Fluid particles behave the best. Here is a movie and a project file.
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