Help - Search - Members - Calendar
Full Version: Cylindrical Mapping
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects
Meowx
Alright, I'm having some issues with applying a decal using cylindrical mapping. I've had no luck getting it to turn out properly. Using the method as shown by Rob:
http://www.hash.com/forums/index.php?act=a...st&id=45211
And the map just isn't applying properly. (note that the texture is actually a TGA, just changed it to jpg to upload it.)
robcat2075
It applied ok for me.

Just out of curiosity, what repeat value does it show under Decals>Images>arm?

x should = 3




Is it possible there is some hidden CP in the group, not part of the mesh you want to apply to? That would move the effective pivot point to an unwanted spot.
robcat2075
More likely problem... your "arm" is not centered about the vertical Y-axis.

Arms usually aren't centered like that in a model, but I believe you can move them in a pose for that purpose and apply the decal there.
Meowx
QUOTE(robcat2075 @ Jun 22 2010, 10:28 AM) *
More likely problem... your "arm" is not centered about the vertical Y-axis.

Ah-ha!! There we go. I HAD, in fact, made a pose and moved it over to the Y-axis... but I forgotten to center it ON the Y-axis. Thanks a lot, Rob!
brainmuffin
Hey thaks! I needed that!
Meowx
Alright, here's another one. Not so much a "can't get to work" as much as "how would you do this."
Click to view attachment
Is a cylindrical map my best bet for something like this that's uneven top and bottom, front and back? Or should I flatten the front and back separately and use an thin overlap texture to cover the seam?
Paul Forwood
I would flatten front and back. Also you shouldn't have to worry too much about the seams as you can adjust them in the editor after the decals have been applied. Just double click the stamp and adjust the CPs.
robcat2075
QUOTE(Meowx @ Jun 26 2010, 09:39 AM) *
Alright, here's another one. Not so much a "can't get to work" as much as "how would you do this."
Click to view attachment
Is a cylindrical map my best bet for something like this that's uneven top and bottom, front and back? Or should I flatten the front and back separately and use an thin overlap texture to cover the seam?


My vote... if you cyl map that ( I presume the Y axis would go through the top opening), there woudl be a lot of the map that is on nothing and gets unused.

Unless I'm misunderstanding the shape, I think you can manually flatten that in a pose and do it all in one map. 3D painter works well on such mappings


NancyGormezano
Bitmap plus material can work well and sometimes best for shapes that are "weird", especially if it's a repeating type texture. Simple enough to try.
Meowx
New question, how would I go about texturing a closed loop?
Click to view attachment
Obviously, this can't be straightened along the Y-axis. Is it best to do half hidden at at time, along the axis? Or use some other method than cylindrical?
HomeSlice
For a closed loop, I just hide half the loop, flatten the visible side in an Action or Pose, stamp it, then do the same thing for the other side. Then I adjust the UV mapping in the UV editor so the stamps on the two sides line up.
Meowx
Thought as much, thanks!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.